__JS___
How does __JS___ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).
Opening
AverageClutch
AverageWeapons and aim
AverageImpact
StrengthUtility and deaths
AverageProgress
One value per month, dashed line is the Level 5 averageSep 2026 compared with Jul 2026.
Kills per round (K/R)
Last 3 months: 0.77 (at the start 0.72).
Rating, 1.00 is an average match
Damage per round (ADR)
Last 3 months: 82.7 (at the start 74.6).
Share of headshot kills
Last 3 months: 49% (at the start 46%).
Matches won (win rate)
Last 3 months: 38% (at the start 50%).
Last 3 months: 1,140 (at the start 1,126).
Rounds with first kill
1v1 clutches won
Patterns
From the last 80 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
Nothing clear
Records and milestones
from recorded matches- Highest rating in a match: 1.61 · Mirage
- Most kills in a match: 36 · Mirage
- Longest win streak: 4 wins in a row · Dust 2
Maps in detail
from the last 80 matchesCompared with players on the same level who have at least 15 matches on the map.
How __JS___ plays
Across 80 matches __JS___ averages K/R 0.75 and ADR 78.7; the rating across the 40 rated matches is 1.08. Biggest strength: Opening duels won at 58%. That is better than 98% of players on level 5. On average 16.1 kills per match, 48% of them headshots. The strongest map is Anubis with a 60% win rate in 10 matches. In 19 of 40 matches the rating was 1.10 or higher (48%), in 13 it was below 0.90. In 40 matches with detailed stats: 6 4Ks and 1 aces. Things go best in match 1 of the day (+35 ELO, win rate 50%). Improved over the last three months: K/R +0.05, ADR +8.1, Headshots +3 pp. Got weaker: Win rate −12 pp. Unchanged in recent months: ELO at 1,140. Last 30 days: 19 matches, win rate 42%, ELO balance ±0.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 5): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.