__D4RK__

CX
314 matches tracked 156 matches in 30 days
Last updated:

How does __D4RK__ play?

Rating 0.97 (from 239 matches) K/R 0.67 ADR 76.3 from 314 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23% on level 10
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 56%
Rating spread from 239 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (239 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 8%−3 pp better than 15%
Opening duels won 46%−5 pp better than 11%

Clutch

Average
Last one alive
Clutch 1v1 won 41%+1 pp better than 64%
Clutch 1v2 won 18%−3 pp better than 28%
Clutch kills per match 2.0+0.4 better than 82%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%−1 pp better than 47%
AWP share of kills 1%−10 pp better than 7%
K/D 0.97−0.07 better than 25%
Pistol kills per match 2.5
Knife kills 4 in 314 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.4%−1.0 pp better than 22%
Rounds with 3K 3.3%−0.8 pp better than 16%
MVPs per match 2.1−0.3 better than 24%
4Ks and aces 32x 4K, 2 aces in 239 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 44%+9 pp better than 95%
Utility damage per round 7.7+3.6 better than 97%
Enemies flashed per round 0.300.00 level
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.67, ADR at 76.4, Win rate at 51%, ELO at 2,366
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: October 2026 with 0.72. Last 3 months: 0.67 (at the start 0.65).

Patterns

From the last 314 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −102 ELO
33 matches · 30% wins
On Mirage −80 ELO
98 matches · 53% wins
On Fridays −52 ELO, win rate 39%

__D4RK__ loses the most ELO on Ancient: −102 ELO, 30% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Inferno
  2. Highest rating in a match: 1.86 · Cache
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 314 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage98
53% better than 54%
0.67 better than 16%
75.0 better than 19%
1.00 better than 38%
46% of 326 duels better than 20%
38% of 72 situations level
Dust 291
49% better than 37%
0.66 better than 14%
75.8 better than 23%
0.95 better than 20%
47% of 351 duels better than 26%
38% of 69 situations level
Inferno41
63% better than 75%
0.64 better than 7%
76.4 better than 18%
0.94 better than 16%
46% of 170 duels better than 15%
55% of 22 situations better than 83%
Ancient33
30% better than 3%
0.68 better than 17%
78.5 better than 33%
0.93 better than 14%
38% of 125 duels better than 2%
26% of 35 situations better than 21%
Cache22
59% -
0.76 -
84.0 -
1.18-
44% of 81 duels -
69% of 13 situations -
Nuke16
38% better than 6%
0.58 better than 1%
69.1 better than 3%
0.87-
39% of 79 duels better than 3%
35% of 17 situations better than 40%
Anubis13
54% -
0.70 -
80.1 -
0.98-
43% of 44 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How __D4RK__ plays

Across 314 matches __D4RK__ averages K/R 0.67 and ADR 76.3; the rating across the 239 rated matches is 0.97. Biggest strength: Utility damage per round at 7.7. That is better than 97% of players on level 10. Most room to improve: Opening duels won at 46%. That is better than only 11% of players on level 10. On average 14.8 kills per match, 50% of them headshots. The strongest map is Inferno with a 63% win rate in 41 matches. In 78 of 239 matches the rating was 1.10 or higher (33%), in 104 it was below 0.90. In 239 matches with detailed stats: 32 4Ks and 2 aces. Best month by rating: October 2026 at 1.03. __D4RK__ loses the most ELO on Ancient (−102 ELO, win rate 30%). Things go best in match 4 of the day (+125 ELO, win rate 61%). Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.67, ADR at 76.4, Win rate at 51%, ELO at 2,366. Last 30 days: 156 matches, win rate 53%, ELO balance −107.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.