__19_
Name history of __19_
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does __19_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).
Compared with 2,052 players in this group, each player over up to their last 100 matches.
Opening
Average45% of opening duels won and so clearly below the average (50%).
Clutch
Average27% of 1v2s won and so clearly above the average (20%).
Weapons and aim
Average57% headshots and so well above the average (50%).
Impact
AverageExactly 3 kills in 4.7% of rounds and so clearly above the average (4.0%).
Utility and deaths
WeaknessDied in 75% of rounds and so clearly above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.88. Last 3 months: 0.75 (at the start 0.65). Slightly above the average (0.72).
Rating, 1.00 is an average match
Best month: October 2026 with 1.21. Last 3 months: 1.02 (at the start 0.88). Just above the average (1.01).
Damage per round (ADR)
Best month: October 2026 with 90.2. Last 3 months: 80.2 (at the start 71.5). Just above the average (79.4).
Share of headshot kills
Best month: May 2026 with 61%. Last 3 months: 54% (at the start 61%). Clearly above the average (50%).
Matches won (win rate)
Best month: October 2026 with 63%. Last 3 months: 53% (at the start 48%). Well above the average (45%).
Best month: August 2026 with 2,378.
Rounds with first kill
Best month: August 2026 with 13%.
1v1 clutches won
Best month: August 2026 with 44%.
Patterns
From the last 166 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
__19_ loses the most ELO on Ancient: −48 ELO, 40% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.90 · Anubis
- Most kills in a match: 36 · Nuke
- Longest win streak: 6 wins in a row · Mirage
Maps in detail
from the last 166 matchesCompared with players on the same level who have at least 15 matches on the map.
How __19_ plays
Across 166 matches __19_ averages K/R 0.71 and ADR 76.7; the rating across the 116 rated matches is 1.00. Biggest strength: Headshot rate at 57%, better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 45%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 57% headshots. The strongest map is Anubis with a 58% win rate in 38 matches. In 44 of 116 matches the rating was 1.10 or higher (38%), in 46 it was below 0.90. In 99 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: October 2026 at 1.21. __19_ loses the most ELO on Ancient (−48 ELO, win rate 40%). Things go best on Anubis (+75 ELO, win rate 58%). Match no. 2 of the day goes best: 61% win rate, −24 ELO. Improved over the last three months: K/R +0.10, Rating +0.14, ADR +8.7, Win rate +5 pp. Got weaker: Headshots −7 pp. Last 30 days: 25 matches, win rate 52%, net ELO +60.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.