_ZikHai_

Poland
112 matches tracked
Last updated:

How does _ZikHai_ play?

Rating 1.05 (from 63 matches) K/R 0.72 ADR 79.1 from 112 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55% on level 10
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 63%
Rating spread from 63 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 22% normal 0.90 to 1.09 19% weak 0.75 to 0.89 14% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 43%
Opening duels won 50%−1 pp better than 37%

Clutch

Average
Last one alive
Clutch 1v1 won 30%−10 pp better than 12%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 1.5−0.1 better than 38%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%0 pp level
AWP share of kills 4%−7 pp better than 25%
K/D 1.01−0.03 better than 38%
Pistol kills per match 2.2

Impact

Average
Damage and big rounds
Rounds with 2K 13.8%+0.4 pp better than 56%
Rounds with 3K 4.4%+0.3 pp better than 63%
MVPs per match 2.1−0.3 better than 24%
4Ks and aces 9x 4K, 2 aces in 63 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 24%
Utility damage per round 4.2+0.1 better than 52%
Enemies flashed per round 0.16−0.14 better than 13%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.06, Win rate +14 pp, ELO +229
= Stayed the same
ADR at 79.9, Headshots at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months: 0.74 (at the start 0.68).

Patterns

From the last 112 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −6 ELO
44 matches · 43% wins

_ZikHai_ loses the most ELO in match 1 of the day: −6 ELO, 43% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Nuke
  2. Longest win streak: 4 wins in a row · Nuke
  3. Highest rating in a match: 1.86 · Nuke

Maps in detail

from the last 112 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
54% better than 59%
0.68 better than 20%
76.7 better than 27%
0.96 better than 24%
48% of 186 duels better than 29%
31% of 26 situations better than 28%
Anubis25
60% better than 74%
0.72 better than 38%
79.6 better than 42%
1.08 better than 63%
52% of 109 duels level
50% of 12 situations better than 79%
Nuke18
44% better than 13%
0.87 better than 88%
89.3 better than 83%
1.28-
55% of 75 duels better than 65%
33% of 15 situations better than 35%
Dust 213
46% -
0.70 -
76.5 -
0.96-
31% of 42 duels -
38% of 8 situations -
Inferno7
14% -
0.62 -
75.0 -
0.92-
36% of 25 duels -
0% of 1 situations -
Cache6
33% -
0.58 -
72.6 -
1.00-
39% of 28 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _ZikHai_ plays

Across 112 matches _ZikHai_ averages K/R 0.72 and ADR 79.1; the rating across the 63 rated matches is 1.05. Most room to improve: Clutch 1v1 won at 30%. That is better than only 12% of players on level 10. On average 15.5 kills per match, 51% of them headshots. The strongest map is Anubis with a 60% win rate in 25 matches. In 28 of 63 matches the rating was 1.10 or higher (44%), in 23 it was below 0.90. In 63 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: August 2026 at 1.06. _ZikHai_ loses the most ELO in match 1 of the day (−6 ELO, win rate 43%). Things go best on Mirage (+38 ELO, win rate 54%). Improved over the last three months: K/R +0.06, Win rate +14 pp, ELO +229. Unchanged in recent months: ADR at 79.9, Headshots at 51%. Last 30 days: 1 matches, win rate 100%, ELO balance +38.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.