_YouKnowWho_

KZ
26 matches tracked 26 matches in 30 days
Last updated:

How does _YouKnowWho_ play?

Rating 1.03 K/R 0.73 ADR 85.3 from 26 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 26 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 27% very weak below 0.75 12%
better than most on level 6 about average weaker than most
Level 6

Compared with 996 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

42% of opening duels won and so well below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 42%−8 pp · Ø 50% better than 4%

Clutch

Average
Last one alive

13% of 1v2s won and so well below the average (23%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 36%
Clutch 1v2 won 13%−10 pp · Ø 23% better than 10%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 64%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so slightly below the average (45%).

Headshot rate 43%−2 pp · Ø 45% better than 38%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 0.99−0.01 · Ø 1.00 better than 55%
Pistol kills per match 2.2

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.2).

2K rounds 13.3%+0.3 pp · Ø 13.0% better than 60%
3K rounds 4.8%+0.9 pp · Ø 3.9% better than 88%
MVPs per match 2.7+0.5 · Ø 2.2 better than 94%
4Ks and aces 5x 4K, 1 ace in 26 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.26).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.1−0.8 · Ø 3.9 better than 30%
Enemies flashed per round 0.15−0.11 · Ø 0.26 better than 22%
Deaths per round 74%+2 pp · Ø 72% better than 36%

Progress

One value per month, dashed line is the level 6 average
Whether _YouKnowWho_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 26 matches, all from the last 3 months.

Kills per round (K/R)

0.75
SepOct

Patterns

Soon this shows where _YouKnowWho_ loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 9 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.68 · Ancient
  2. Most kills in a match: 29 · Ancient
  3. Longest win streak: 3 wins in a row · Mirage

Maps in detail

from the last 26 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage9
44% -
0.72 -
79.6 -
0.99-
44% of 43 duels -
30% of 10 situations -
Ancient8
50% -
0.81 -
90.7 -
1.18-
45% of 40 duels -
44% of 9 situations -
Dust 26
17% -
0.67 -
85.7 -
0.93-
33% of 33 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _YouKnowWho_ plays

Across 26 matches _YouKnowWho_ averages K/R 0.73, ADR 85.3 and a rating of 1.03. Biggest strength: 3K rounds at 4.8%, better than 88% of level 6 players. Most room to improve: Opening duels won at 42%, better than only 4% of level 6 players. Averages 16.5 kills per match with 43% headshots. In 10 of 26 matches the rating was 1.10 or higher (38%), in 10 it was below 0.90. In 26 matches with detailed stats: 5 4Ks and 1 ace. Last 30 days: 26 matches, win rate 38%, net ELO −49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.