_YnoS

Denmark
On FACEIT since 2016 215 matches tracked 54 matches in 30 days
Last updated:

How does _YnoS play?

Rating 0.99 K/R 0.68 ADR 71.9 from 215 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 215 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 26%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (148 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 54%+3 pp · Ø 51% better than 75%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 34%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 75%
AWP share of kills 12%+1 pp · Ø 11% better than 65%
K/D 1.01−0.01 · Ø 1.02 better than 46%
Pistol kills per match 3.3

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.1%).

2K rounds 13.0%−0.3 pp · Ø 13.3% better than 41%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 10%
MVPs per match 2.0−0.3 · Ø 2.3 better than 19%
4Ks and aces 22x 4K, 1 ace in 148 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 28%−8 pp · Ø 36% better than 9%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 16%
Enemies flashed per round 0.45+0.16 · Ø 0.29 better than 87%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.68, Rating at 0.99, ADR at 72.2
▼ Got worse
Win rate −13 pp, ELO −671

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: October 2026 with 0.73. Last 3 months unchanged at 0.68. Slightly below the average (0.73).

Patterns

From the last 215 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −201 ELO
48 matches · 44% win rate
On Dust 2 −56 ELO
48 matches · 52% win rate
Between 0:00 and 6:00 +59 ELO, win rate 33%
On Thursdays −81 ELO, win rate 32%

_YnoS loses the most ELO in match 1 of the day: −201 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 52 · Ancient
  2. Highest rating in a match: 2.03 · Dust 2
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 215 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
48% better than 38%
0.64 better than 10%
68.7 better than 4%
0.93 better than 19%
49% of 174 duels better than 41%
28% of 36 situations better than 22%
Dust 248
52% right on the average
0.70 better than 32%
72.8 better than 15%
1.03 right on the average
51% of 142 duels right on the average
46% of 28 situations better than 71%
Ancient41
39% better than 12%
0.66 better than 13%
69.9 better than 4%
0.94 better than 20%
50% of 160 duels better than 42%
42% of 38 situations better than 60%
Inferno22
59% better than 67%
0.74 right on the average
74.9 better than 19%
1.07 better than 60%
61% of 95 duels better than 88%
36% of 14 situations right on the average
Nuke19
47% better than 24%
0.68 better than 21%
75.1 better than 22%
0.96 better than 23%
70% of 76 duels better than 99%
29% of 14 situations better than 31%
Anubis14
57% -
0.65 -
72.5 -
0.96-
51% of 43 duels -
63% of 8 situations -
Cache13
54% -
0.77 -
78.7 -
1.14-
50% of 36 duels -
44% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _YnoS plays

Across 215 matches _YnoS averages K/R 0.68, ADR 71.9 and a rating of 0.99. Biggest strength: Deaths per round at just 67% (lower is better), better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 71.9, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 14.5 kills per match with 54% headshots. The strongest map is Inferno with a 59% win rate in 22 matches. In 71 of 215 matches the rating was 1.10 or higher (33%), in 89 it was below 0.90. In 148 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: October 2026 at 1.06. _YnoS loses the most ELO in match 1 of the day (−201 ELO, win rate 44%). Things go best on Mirage (+125 ELO, win rate 48%). Improved over the last three months: Headshots +4 pp. Got weaker: Win rate −13 pp, ELO −671. Unchanged in recent months: K/R at 0.68, Rating at 0.99, ADR at 72.2. Last 30 days: 54 matches, win rate 46%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.