_VAGABONT_

Russia
184 matches tracked 39 matches in 30 days
Last updated:

How does _VAGABONT_ play?

Rating 1.05 K/R 0.76 ADR 80.9 from 184 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 184 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 22% normal 0.90 to 1.09 28% weak 0.75 to 0.89 10% very weak below 0.75 20%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (143 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so well above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 56%+6 pp · Ø 50% better than 90%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 43%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 44%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so slightly above the average (1.01).

Headshot rate 51%+4 pp · Ø 47% better than 73%
AWP share of kills 8%−2 pp · Ø 10% better than 48%
K/D 1.06+0.05 · Ø 1.01 better than 74%
Pistol kills per match 3.2
Knife kills 13 in 184 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (3.9%).

2K rounds 14.0%+0.8 pp · Ø 13.2% better than 71%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 21%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 21x 4K, 8 aces in 143 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so slightly below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 4.0−0.3 · Ø 4.3 better than 45%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 60%
Deaths per round 71%−1 pp · Ø 72% better than 69%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +205
= Stayed the same
Win rate at 54%
▼ Got worse
K/R −0.10, Rating −0.11, ADR −10.3, Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.74 (at the start 0.84). Just above the average (0.73).

Patterns

From the last 184 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +48 ELO
35 matches · 43% win rate
On Saturdays +27 ELO, win rate 39%

_VAGABONT_ loses the most ELO in match 2 of the day: +48 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.02 · Dust 2
  2. Longest win streak: 15 wins in a row · Dust 2
  3. Most kills in a match: 56 · Mirage

Maps in detail

from the last 184 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 259
59% better than 80%
0.74 better than 60%
79.2 better than 47%
1.03 better than 60%
54% of 223 duels better than 71%
26% of 31 situations better than 23%
Mirage47
53% better than 61%
0.79 better than 78%
85.2 better than 77%
1.10 better than 78%
58% of 241 duels better than 86%
37% of 35 situations better than 48%
Anubis31
42% better than 22%
0.70 better than 36%
77.5 better than 36%
0.97 better than 38%
53% of 127 duels better than 65%
29% of 24 situations better than 29%
Ancient21
57% better than 72%
0.82 better than 87%
85.7 better than 73%
1.10 better than 80%
61% of 120 duels better than 94%
53% of 17 situations better than 82%
Inferno12
75% -
0.73 -
74.3 -
1.07-
52% of 46 duels -
71% of 7 situations -
Nuke9
44% -
0.77 -
84.4 -
1.01-
61% of 46 duels -
33% of 3 situations -
Cache5
40% -
0.67 -
69.4 -
0.95-
63% of 24 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _VAGABONT_ plays

Across 184 matches _VAGABONT_ averages K/R 0.76, ADR 80.9 and a rating of 1.05. Biggest strength: Opening duels won at 56%, better than 90% of level 8 players. Most room to improve: 3K rounds at 3.2%, better than only 21% of level 8 players. Averages 17.1 kills per match with 51% headshots. The strongest map is Inferno with a 75% win rate in 12 matches. In 78 of 184 matches the rating was 1.10 or higher (42%), in 55 it was below 0.90. In 143 matches with detailed stats: 21 4Ks and 8 aces. Best month by rating: July 2026 at 1.14. _VAGABONT_ loses the most ELO in match 2 of the day (+48 ELO, win rate 43%). Things go best on Dust 2 (+54 ELO, win rate 59%). Match no. 3 of the day goes best: 70% win rate, +30 ELO. Improved over the last three months: ELO +205. Got weaker: K/R −0.10, Rating −0.11, ADR −10.3, Headshots −3 pp. Unchanged in recent months: Win rate at 54%. Last 30 days: 39 matches, win rate 51%, net ELO +19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.