_SamBo_
How does _SamBo_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).
Opening
StrengthClutch
AverageWeapons and aim
AverageImpact
StrengthUtility and deaths
AverageProgress
One value per month, dashed line is the Level 10 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.83. Last 3 months unchanged at 0.80.
Rating, 1.00 is an average match
Best month: October 2026 with 1.12.
Damage per round (ADR)
Best month: July 2026 with 89.0. Last 3 months: 86.4 (at the start 89.0).
Share of headshot kills
Best month: July 2026 with 32%. Last 3 months: 31% (at the start 32%).
Matches won (win rate)
Best month: August 2026 with 57%. Last 3 months: 50% (at the start 35%).
Best month: October 2026 with 2,053.
Rounds with first kill
Best month: August 2026 with 13%.
1v1 clutches won
Best month: October 2026 with 52%.
Patterns
From the last 121 matches, each row based on 20+ matches.Where does the ELO go?
_SamBo_ loses the most ELO on Mirage: −26 ELO, 52% wins
Records and milestones
from recorded matches- Highest rating in a match: 2.06 · Dust 2
- Longest win streak: 5 wins in a row · Ancient
- Most kills in a match: 42 · Nuke
Maps in detail
from the last 121 matchesCompared with players on the same level who have at least 15 matches on the map.
How _SamBo_ plays
Across 121 matches _SamBo_ averages K/R 0.80 and ADR 86.8; the rating across the 80 rated matches is 1.11. Biggest strength: Rounds with 3K at 5.4%. That is better than 89% of players on level 10. Most room to improve: Headshot rate at 31%. That is better than only 1% of players on level 10. On average 18.1 kills per match, 31% of them headshots. The strongest map is Ancient with a 63% win rate in 16 matches. In 40 of 80 matches the rating was 1.10 or higher (50%), in 24 it was below 0.90. In 101 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: October 2026 at 1.12. _SamBo_ loses the most ELO on Mirage (−26 ELO, win rate 52%). Improved over the last three months: Win rate +15 pp. Unchanged in recent months: K/R at 0.80, ADR at 86.4, Headshots at 31%. Last 30 days: 73 matches, win rate 51%, ELO balance −13.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.