_Sad_Goose_
How does _Sad_Goose_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).
Compared with 1,182 players in this group, each player over up to their last 100 matches.
Opening
StrengthFirst kill in 15% of rounds and so well above the average (10%).
Clutch
Average46% of 1v1s won and so clearly above the average (37%).
Weapons and aim
Average54% headshots and so well above the average (46%).
Impact
Strength2.9 MVPs per match and so well above the average (2.2).
Utility and deaths
Average0.01 enemies flashed per round and so well below the average (0.27).
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.80. Last 3 months: 0.79 (at the start 0.76). Clearly above the average (0.72).
Rating, 1.00 is an average match
Best month: June 2026 with 1.14. Last 3 months: 1.11 (at the start 1.10). Well above the average (1.00).
Damage per round (ADR)
Best month: July 2026 with 88.1. Last 3 months: 86.0 (at the start 84.5). Clearly above the average (79.2).
Share of headshot kills
Best month: August 2026 with 55%. Last 3 months: 55% (at the start 50%). Well above the average (46%).
Matches won (win rate)
Best month: July 2026 with 56%. Last 3 months: 50% (at the start 45%). Just below the average (51%).
Best month: October 2026 with 1,632. Last 3 months: 1,438 (at the start 1,188).
Rounds with first kill
Best month: August 2026 with 18%.
1v1 clutches won
Best month: August 2026 with 49%.
Patterns
From the last 210 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_Sad_Goose_ loses the most ELO on Dust 2: −49 ELO, 43% win rate
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Inferno
- Highest rating in a match: 2.33 · Dust 2
- Most kills in a match: 39 · Inferno
Maps in detail
from the last 210 matchesCompared with players on the same level who have at least 15 matches on the map.
How _Sad_Goose_ plays
Across 210 matches _Sad_Goose_ averages K/R 0.78 and ADR 85.5; the rating across the 159 rated matches is 1.11. Biggest strength: Rounds with first kill at 15%, better than 97% of level 7 players. Most room to improve: Utility damage per round at 2.2, better than only 7% of level 7 players. Averages 17.1 kills per match with 54% headshots. The strongest map is Ancient with a 53% win rate in 34 matches. In 73 of 159 matches the rating was 1.10 or higher (46%), in 43 it was below 0.90. In 141 matches with detailed stats: 28 4Ks and 4 aces. Best month by rating: June 2026 at 1.14. _Sad_Goose_ loses the most ELO on Dust 2 (−49 ELO, win rate 43%). Things go best on Mirage (+110 ELO, win rate 52%). Match no. 3 of the day goes best: 57% win rate, +72 ELO. Improved over the last three months: Headshots +5 pp, Win rate +5 pp, ELO +250. Unchanged in recent months: K/R at 0.79, Rating at 1.11, ADR at 86.0. Last 30 days: 74 matches, win rate 51%, net ELO +75.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.