_Sad_Goose_

Ukraine
On FACEIT since 2025 210 matches tracked 74 matches in 30 days
Last updated:

How does _Sad_Goose_ play?

Rating 1.11 (from 159 matches) K/R 0.78 ADR 85.5 from 210 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 159 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 11%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average. More first kills per match than the level 7 average. Higher headshot rate than the level 7 average.
ClutcherEntryHeadshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).

Level 7

Compared with 1,182 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 97%
Opening duels won 56%+6 pp · Ø 50% better than 92%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (37%).

Clutch 1v1 won 46%+9 pp · Ø 37% better than 88%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 80%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 74%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (46%).

Headshot rate 54%+8 pp · Ø 46% better than 90%
AWP share of kills 5%−5 pp · Ø 10% better than 30%
K/D 1.08+0.08 · Ø 1.00 better than 83%
Pistol kills per match 2.3
Knife kills 1 in 210 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.2).

2K rounds 14.1%+1.0 pp · Ø 13.1% better than 80%
3K rounds 5.0%+1.1 pp · Ø 3.9% better than 90%
MVPs per match 2.9+0.7 · Ø 2.2 better than 97%
4Ks and aces 28x 4K, 4 aces in 141 matches

Utility and deaths

Average
Nades, flashes and deaths

0.01 enemies flashed per round and so well below the average (0.27).

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 2.2−1.9 · Ø 4.1 better than 7%
Enemies flashed per round 0.01−0.26 · Ø 0.27 better than 1%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +5 pp, Win rate +5 pp, ELO +250
= Stayed the same
K/R at 0.79, Rating at 1.11, ADR at 86.0
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.79 (at the start 0.76). Clearly above the average (0.72).

Patterns

From the last 210 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −49 ELO
56 matches · 43% win rate
On Inferno −38 ELO
22 matches · 41% win rate
On Wednesdays −12 ELO, win rate 38%

_Sad_Goose_ loses the most ELO on Dust 2: −49 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Inferno
  2. Highest rating in a match: 2.33 · Dust 2
  3. Most kills in a match: 39 · Inferno

Maps in detail

from the last 210 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 256
43% better than 27%
0.82 better than 91%
88.2 better than 89%
1.21 better than 96%
55% of 177 duels better than 77%
31% of 16 situations better than 33%
Mirage52
52% better than 56%
0.79 better than 82%
87.2 better than 86%
1.09 better than 81%
58% of 233 duels better than 90%
29% of 28 situations better than 26%
Ancient34
53% better than 61%
0.75 better than 69%
82.0 better than 69%
1.04 better than 70%
53% of 138 duels better than 69%
18% of 11 situations better than 8%
Anubis33
48% better than 43%
0.77 better than 78%
84.2 better than 78%
1.09 better than 81%
53% of 125 duels better than 70%
36% of 14 situations better than 47%
Inferno22
41% better than 18%
0.79 better than 87%
84.8 better than 84%
1.12 better than 90%
54% of 94 duels better than 70%
38% of 16 situations better than 54%
Overpass4
50% -
0.72 -
83.5 -
-
-
-
Aim_rats3
67% -
0.52 -
61.5 -
0.86-
52% of 73 duels -
52% of 73 situations -
Fistmap3
67% -
0.59 -
68.9 -
0.98-
59% of 61 duels -
59% of 61 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _Sad_Goose_ plays

Across 210 matches _Sad_Goose_ averages K/R 0.78 and ADR 85.5; the rating across the 159 rated matches is 1.11. Biggest strength: Rounds with first kill at 15%, better than 97% of level 7 players. Most room to improve: Utility damage per round at 2.2, better than only 7% of level 7 players. Averages 17.1 kills per match with 54% headshots. The strongest map is Ancient with a 53% win rate in 34 matches. In 73 of 159 matches the rating was 1.10 or higher (46%), in 43 it was below 0.90. In 141 matches with detailed stats: 28 4Ks and 4 aces. Best month by rating: June 2026 at 1.14. _Sad_Goose_ loses the most ELO on Dust 2 (−49 ELO, win rate 43%). Things go best on Mirage (+110 ELO, win rate 52%). Match no. 3 of the day goes best: 57% win rate, +72 ELO. Improved over the last three months: Headshots +5 pp, Win rate +5 pp, ELO +250. Unchanged in recent months: K/R at 0.79, Rating at 1.11, ADR at 86.0. Last 30 days: 74 matches, win rate 51%, net ELO +75.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.