_RuXa_
Compared with 724 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 4% of rounds and so well below the average (10%).
Clutch
Strength3.2 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average36% headshots and so well below the average (44%).
Impact
Weakness1.5 MVPs per match and so well below the average (2.2).
Utility and deaths
AverageDied in 64% of rounds and so well below the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 5 averageKills per round (K/R)
Best month: August 2026 with 0.67.
Rating, 1.00 is an average match
Best month: September 2026 with 0.98.
Damage per round (ADR)
Best month: August 2026 with 74.7.
Share of headshot kills
Best month: August 2026 with 41%.
Matches won (win rate)
Best month: October 2026 with 56%.
Best month: October 2026 with 1,128.
Rounds with first kill
Best month: August 2026 with 4%.
1v1 clutches won
Best month: September 2026 with 40%.
Patterns
From the last 98 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Ancient
- Highest rating in a match: 1.80 · Mirage
- Most kills in a match: 23 · Ancient
Maps in detail
from the last 98 matchesCompared with players on the same level who have at least 15 matches on the map.
How _RuXa_ plays
Across 98 matches _RuXa_ averages K/R 0.62, ADR 68.0 and a rating of 0.93. Biggest strength: Deaths per round at just 64% (lower is better), better than 99% of level 5 players. Most room to improve: Rounds with first kill at 4%, better than only 1% of level 5 players. Averages 13.5 kills per match with 36% headshots. The strongest map is Mirage with a 61% win rate in 23 matches. In 27 of 98 matches the rating was 1.10 or higher (28%), in 47 it was below 0.90. In 98 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: September 2026 at 0.98. Things go best on Dust 2 (+22 ELO, win rate 40%). Match no. 1 of the day goes best: 50% win rate, −31 ELO. Last 30 days: 46 matches, win rate 54%, net ELO −29.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.