_Rox__

UZ
62 matches tracked 21 matches in 30 days
Last updated:

How does _Rox__ play?

Rating 1.04 (from 42 matches) K/R 0.72 ADR 79.9 from 62 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66% on level 8
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 42 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 33% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average.
Clutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).

Compared with 1,472 players on level 8, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

_Rox__ wins 55 of 100 opening duels. 5 percentage points above the level 8 average (50%).

Rounds with first kill 11%+1 pp better than 63%
Opening duels won 55%+5 pp better than 85%

Clutch

Strength
Last one alive

_Rox__ wins 37 of 100 1v2s. 17 percentage points above the level 8 average (20%).

Clutch 1v1 won 39%+1 pp better than 55%
Clutch 1v2 won 37%+17 pp better than 99%
Clutch kills per match 2.2+0.6 better than 89%

Weapons and aim

Average
Where do the kills come from?

43 of 100 kills by _Rox__ are headshots. 4 percentage points below the level 8 average (47%).

Headshot rate 43%−4 pp better than 25%
AWP share of kills 14%+4 pp better than 72%
K/D 0.99−0.01 better than 46%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Averages 2.0 round MVPs per match. 0.2 below the level 8 average (2.2).

2K rounds 14.0%+0.9 pp better than 71%
3K rounds 3.8%−0.1 pp better than 46%
MVPs per match 2.0−0.2 better than 22%
4Ks and aces 7x 4K, 1 ace in 42 matches

Utility and deaths

Average
Nades, flashes and deaths

43 of 100 nades by _Rox__ deal damage or blind an enemy. 8 percentage points above the level 8 average (35%).

Utility hit rate 43%+8 pp better than 93%
Utility damage per round 5.4+1.1 better than 80%
Enemies flashed per round 0.15−0.13 better than 17%
Deaths per round 73%+1 pp better than 44%

Progress

One value per month, dashed line is the level 8 average
Whether _Rox__ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 44 matches from the last 3 months and 18 before.

Kills per round (K/R)

0.81
JulAugSepOct

Best month: October 2026 with 0.81.

Patterns

From the last 62 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Inferno
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 1.66 · Anubis

Maps in detail

from the last 62 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
56% better than 72%
0.72 better than 45%
81.4 better than 58%
1.04-
54% of 65 duels better than 69%
31% of 16 situations better than 33%
Anubis13
54% -
0.71 -
78.9 -
1.03-
51% of 53 duels -
36% of 11 situations -
Dust 212
33% -
0.68 -
76.8 -
0.91-
59% of 37 duels -
50% of 8 situations -
Ancient7
43% -
0.77 -
81.9 -
1.12-
54% of 39 duels -
60% of 5 situations -
Nuke6
50% -
0.82 -
84.6 -
1.13-
58% of 33 duels -
40% of 5 situations -
Inferno5
0% -
0.69 -
79.6 -
1.24-
55% of 29 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _Rox__ plays

Across 62 matches _Rox__ averages K/R 0.72 and ADR 79.9; the rating across the 42 rated matches is 1.04. Biggest strength: Utility hit rate at 43%, better than 93% of level 8 players. Most room to improve: Headshot rate at 43%, better than only 25% of level 8 players. Averages 15.8 kills per match with 43% headshots. The strongest map is Mirage with a 56% win rate in 18 matches. In 20 of 42 matches the rating was 1.10 or higher (48%), in 12 it was below 0.90. In 42 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: October 2026 at 1.10. Last 30 days: 21 matches, win rate 43%, net ELO +5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.