_RegserG_

Poland
45 matches tracked
Last updated:

How does _RegserG_ play?

Rating 1.01 (from 24 matches) K/R 0.71 ADR 77.6 from 45 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 24 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 25% good 1.10 to 1.29 13% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 29%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Rarely on the AWP.
EntryRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (17 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 13% no comparison
Opening duels won 56% no comparison

Clutch

Last one alive
Clutch 1v1 won 41% no comparison
Clutch 1v2 won 0% no comparison
Clutch kills per match 1.6 no comparison

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.01).

Headshot rate 46%−1 pp · Ø 47% better than 44%
AWP share of kills 3% no comparison
K/D 0.96−0.05 · Ø 1.01 better than 34%
Pistol kills per match 3.4

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 15.6% no comparison
3K rounds 3.3% no comparison
MVPs per match 2.1−0.2 · Ø 2.3 better than 36%
4Ks and aces 2x 4K, 0 aces in 17 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 30% no comparison
Utility damage per round 4.3 no comparison
Enemies flashed per round 0.22 no comparison
Deaths per round 74%+2 pp · Ø 72% better than 32%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.13, ADR +15.1, Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −15 pp

Aug to Sep 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.79
FebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.78 (at the start 0.65). Clearly above the average (0.73).

Patterns

From the last 45 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.52 · Anubis
  2. Most kills in a match: 31 · Dust 2
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 45 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage13
38% -
0.59 -
65.3 -
0.74-
38% of 24 duels -
100% of 1 situations -
Anubis11
55% -
0.74 -
80.1 -
1.02-
61% of 18 duels -
38% of 8 situations -
Dust 26
50% -
0.84 -
90.2 -
1.13-
55% of 29 duels -
50% of 2 situations -
Nuke6
50% -
0.76 -
82.9 -
1.06-
58% of 26 duels -
40% of 5 situations -
Ancient4
25% -
0.64 -
72.1 -
0.72-
83% of 6 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _RegserG_ plays

Across 45 matches _RegserG_ averages K/R 0.71 and ADR 77.6; the rating across the 24 rated matches is 1.01. Averages 16.1 kills per match with 46% headshots. The strongest map is Anubis with a 55% win rate in 11 matches. In 9 of 24 matches the rating was 1.10 or higher (38%), in 10 it was below 0.90. In 17 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: September 2026 at 1.03. Things go best in match 1 of the day (−22 ELO, win rate 54%). Match no. 1 of the day goes best: 54% win rate, −22 ELO. Improved over the last three months: K/R +0.13, ADR +15.1, Headshots +2 pp. Got weaker: Win rate −15 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.