_RESPECT7_

Ukraine
78 matches tracked
Last updated:

How does _RESPECT7_ play?

Rating 0.89 (from 29 matches) K/R 0.70 ADR 75.9 from 78 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10% on level 7
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with at least a normal rating (0.90 and up). 41%
Rating spread from 29 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 21% normal 0.90 to 1.09 14% weak 0.75 to 0.89 31% very weak below 0.75 28%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average.
AWPer
better than most on level 7 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 9%−1 pp better than 35%
Opening duels won 51%+1 pp better than 61%

Clutch

Weakness
Last one alive
Clutch 1v1 won 28%−11 pp better than 9%
Clutch 1v2 won 13%−8 pp better than 9%
Clutch kills per match 1.5−0.1 better than 39%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 39%−7 pp better than 12%
AWP share of kills 26%+16 pp better than 94%
K/D 0.96−0.04 better than 37%
Pistol kills per match 2.1
Knife kills 7 in 78 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.3%+0.2 pp better than 57%
Rounds with 3K 3.7%−0.2 pp better than 44%
MVPs per match 2.1−0.1 better than 39%
4Ks and aces 9x 4K, 0 aces in 78 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 39%+4 pp better than 73%
Utility damage per round 4.7+0.5 better than 65%
Enemies flashed per round 0.13−0.14 better than 14%
Rounds with a death 74%+2 pp better than 35%

Patterns

From the last 78 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.43 · Mirage
  2. Most kills in a match: 42 · Ancient
  3. Longest win streak: 11 wins in a row · Dust 2

Maps in detail

from the last 78 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
46% better than 36%
0.71 better than 47%
79.5 better than 54%
0.93-
52% of 113 duels better than 62%
20% of 15 situations better than 11%
Dust 215
67% better than 93%
0.64 better than 14%
69.3 better than 7%
0.82-
53% of 60 duels better than 69%
33% of 6 situations better than 37%
Inferno11
73% -
0.77 -
77.5 -
1.04-
39% of 38 duels -
43% of 7 situations -
Nuke10
60% -
0.60 -
68.6 -
0.89-
43% of 47 duels -
17% of 6 situations -
Anubis6
17% -
0.71 -
67.7 -
0.70-
60% of 15 duels -
20% of 5 situations -
Ancient4
25% -
0.79 -
84.5 -
0.78-
63% of 16 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _RESPECT7_ plays

Across 78 matches _RESPECT7_ averages K/R 0.70 and ADR 75.9; the rating across the 29 rated matches is 0.89. Most room to improve: Clutch 1v1 won at 28%. That is better than only 9% of players on level 7. On average 15.8 kills per match, 39% of them headshots. The strongest map is Inferno with a 73% win rate in 11 matches. In 8 of 29 matches the rating was 1.10 or higher (28%), in 17 it was below 0.90. In 78 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: September 2026 at 0.89. Things go best on Mirage (+82 ELO, win rate 46%).

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.