_PRELUDE_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).
Compared with 969 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so clearly below the average (50%).
Clutch
Weakness8% of 1v2s won and so well below the average (22%).
Weapons and aim
Average0.82 K/D and so clearly below the average (0.99).
Impact
AverageExactly 2 kills in 11.2% of rounds and so clearly below the average (12.9%).
Utility and deaths
Weakness20% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 6 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.66. Last 3 months: 0.64 (at the start 0.61). Clearly below the average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 0.88. Last 3 months: 0.87 (at the start 0.83). Well below the average (1.00).
Damage per round (ADR)
Best month: September 2026 with 77.1. Last 3 months: 72.8 (at the start 72.0). Clearly below the average (79.2).
Share of headshot kills
Best month: August 2026 with 64%. Last 3 months: 56% (at the start 58%). Well above the average (46%).
Matches won (win rate)
Best month: August 2026 with 60%. Last 3 months: 53% (at the start 38%). Just above the average (52%).
Best month: October 2026 with 1,470. Last 3 months: 1,470 (at the start 1,087).
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 67%.
Patterns
From the last 61 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 4 wins in a row · Anubis
- Most kills in a match: 24 · Mirage
- Highest rating in a match: 2.10 · Mirage
Maps in detail
from the last 61 matchesCompared with players on the same level who have at least 15 matches on the map.
How _PRELUDE_ plays
Across 61 matches _PRELUDE_ averages K/R 0.63, ADR 72.6 and a rating of 0.86. Biggest strength: Headshot rate at 57%, better than 94% of level 6 players. Most room to improve: Utility hit rate at 20%, better than only 1% of level 6 players. Averages 14.2 kills per match with 57% headshots. The strongest map is Mirage with a 60% win rate in 15 matches. In 8 of 61 matches the rating was 1.10 or higher (13%), in 37 it was below 0.90. In 40 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: September 2026 at 0.88. Improved over the last three months: Win rate +15 pp, ELO +383. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.64, Rating at 0.87, ADR at 72.8. Last 30 days: 20 matches, win rate 45%, net ELO −26.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.