_Mrak_
How does _Mrak_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).
Compared with 1,689 players in this group, each player over up to their last 100 matches.
Opening
Average44% of opening duels won and so well below the average (51%).
Clutch
Average31% of 1v1s won and so clearly below the average (40%).
Weapons and aim
Weakness0.88 K/D and so clearly below the average (1.02).
Impact
AverageExactly 3 kills in 3.1% of rounds and so clearly below the average (3.9%).
Utility and deaths
Average5.5 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.71. Last 3 months: 0.66 (at the start 0.65). Clearly below the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 0.97. Last 3 months: 0.91 (at the start 0.97). Well below the average (1.02).
Damage per round (ADR)
Best month: September 2026 with 81.1. Last 3 months: 78.0 (at the start 74.1). Just below the average (80.0).
Share of headshot kills
Best month: October 2026 with 46%. Last 3 months: 41% (at the start 42%). Well below the average (49%).
Matches won (win rate)
Best month: August 2026 with 54%. Last 3 months: 49% (at the start 44%). Clearly below the average (52%).
Best month: October 2026 with 1,795. Last 3 months: 1,795 (at the start 1,371).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 33%.
Patterns
From the last 175 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_Mrak_ loses the most ELO on Ancient: −17 ELO, 65% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.65 · Anubis
- Most kills in a match: 39 · Anubis
- Longest win streak: 8 wins in a row · Mirage
Maps in detail
from the last 175 matchesCompared with players on the same level who have at least 15 matches on the map.
How _Mrak_ plays
Across 175 matches _Mrak_ averages K/R 0.66 and ADR 76.7; the rating across the 125 rated matches is 0.91. Biggest strength: Utility damage per round at 5.5, better than 81% of level 9 players. Most room to improve: Opening duels won at 44%, better than only 6% of level 9 players. Averages 15.0 kills per match with 41% headshots. The strongest map is Ancient with a 65% win rate in 31 matches. In 29 of 125 matches the rating was 1.10 or higher (23%), in 57 it was below 0.90. In 114 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: July 2026 at 0.97. _Mrak_ loses the most ELO on Ancient (−17 ELO, win rate 65%). Things go best on Mirage (+59 ELO, win rate 47%). Match no. 4 of the day goes best: 55% win rate. Improved over the last three months: Win rate +5 pp, ELO +424. Got weaker: Rating −0.06. Unchanged in recent months: K/R at 0.66, ADR at 78.0, Headshots at 41%. Last 30 days: 44 matches, win rate 39%, net ELO −18.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.