_MistikyM_

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On FACEIT since 2014 192 matches tracked 21 matches in 30 days
Last updated:

How does _MistikyM_ play?

Rating 1.05 K/R 0.74 ADR 83.4 from 192 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 192 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).

2,750-2,999 ELO

Compared with 10,561 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 49%−3 pp · Ø 52% better than 23%

Clutch

Average
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 67%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

66% headshots and so well above the average (52%).

Headshot rate 66%+14 pp · Ø 52% better than 99%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.5%0.0 pp · Ø 13.5% right on the average
3K rounds 4.1%−0.2 pp · Ø 4.3% better than 42%
MVPs per match 2.2−0.2 · Ø 2.4 better than 28%
4Ks and aces 24x 4K, 5 aces in 124 matches

Utility and deaths

Average
Nades, flashes and deaths

6.5 utility damage per round and so well above the average (4.0).

Utility hit rate 35%+1 pp · Ø 34% better than 57%
Utility damage per round 6.5+2.5 · Ø 4.0 better than 95%
Enemies flashed per round 0.47+0.15 · Ø 0.32 better than 88%
Deaths per round 70%−1 pp · Ø 71% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75, Rating at 1.06, ADR at 83.9, Win rate at 49%
▼ Got worse
Headshots −3 pp, ELO −248

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.75 (at the start 0.73). Right on the average (0.75).

Patterns

From the last 192 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −68 ELO
54 matches · 50% win rate
On Dust 2 −26 ELO
59 matches · 53% win rate
On Saturdays +31 ELO, win rate 39%

_MistikyM_ loses the most ELO on Mirage: −68 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Dust 2
  2. Highest rating in a match: 2.34 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 192 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 259
53% right on the average
0.77 better than 58%
85.7 better than 70%
1.08 better than 56%
53% of 257 duels better than 56%
43% of 35 situations better than 63%
Mirage54
50% better than 36%
0.74 better than 42%
83.8 better than 59%
1.06 right on the average
47% of 206 duels better than 21%
38% of 26 situations right on the average
Ancient23
35% better than 5%
0.71 better than 27%
80.4 better than 39%
0.98 better than 25%
54% of 65 duels better than 60%
42% of 12 situations better than 60%
Anubis16
44% better than 19%
0.69 better than 21%
78.7 better than 33%
0.95 better than 17%
49% of 73 duels better than 32%
25% of 4 situations better than 19%
Cache14
57% -
0.68 -
79.8 -
0.96-
56% of 55 duels -
50% of 6 situations -
Nuke13
54% -
0.86 -
87.4 -
1.23-
48% of 48 duels -
43% of 14 situations -
Inferno12
42% -
0.73 -
81.4 -
1.05-
42% of 57 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _MistikyM_ plays

Across 192 matches _MistikyM_ averages K/R 0.74, ADR 83.4 and a rating of 1.05. Biggest strength: Headshot rate at 66%, better than 99% of level 10 · 2,750-2,999 ELO players. Most room to improve: Opening duels won at 49%, better than only 23% of level 10 · 2,750-2,999 ELO players. Averages 16.4 kills per match with 66% headshots. The strongest map is Cache with a 57% win rate in 14 matches. In 75 of 192 matches the rating was 1.10 or higher (39%), in 66 it was below 0.90. In 124 matches with detailed stats: 24 4Ks and 5 aces. Best month by rating: September 2026 at 1.11. _MistikyM_ loses the most ELO on Mirage (−68 ELO, win rate 50%). Things go best in match 3 of the day (+60 ELO, win rate 67%). Match no. 3 of the day goes best: 67% win rate, +60 ELO. Got weaker: Headshots −3 pp, ELO −248. Unchanged in recent months: K/R at 0.75, Rating at 1.06, ADR at 83.9, Win rate at 49%. Last 30 days: 21 matches, win rate 52%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.