_MiG_

United Kingdom
93 matches tracked 22 matches in 30 days
Last updated:

How does _MiG_ play?

Rating 1.06 K/R 0.75 ADR 82.8 from 93 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 93 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 29% good 1.10 to 1.29 10% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 3 average. More 1v1 and 1v2 wins than the level 3 average.
AWPerClutcher
better than most on level 3 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (68 matches).

Level 3

Compared with 811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (48%).

Rounds with first kill 10%+1 pp · Ø 9% better than 59%
Opening duels won 53%+5 pp · Ø 48% better than 91%

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 36%−1 pp · Ø 37% better than 42%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 84%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 95%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so clearly above the average (0.93).

Headshot rate 41%0 pp · Ø 41% right on the average
AWP share of kills 27%+16 pp · Ø 11% better than 92%
K/D 1.07+0.14 · Ø 0.93 better than 95%
Pistol kills per match 2.5
Knife kills 2 in 93 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.7% of rounds and so well above the average (12.4%).

2K rounds 15.7%+3.3 pp · Ø 12.4% better than 99%
3K rounds 5.0%+1.5 pp · Ø 3.5% better than 97%
MVPs per match 2.2+0.2 · Ø 2.0 better than 78%
4Ks and aces 12x 4K, 1 ace in 68 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so well below the average (74%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 48%
Utility damage per round 4.1+0.4 · Ø 3.7 better than 62%
Enemies flashed per round 0.42+0.20 · Ø 0.22 better than 88%
Deaths per round 70%−4 pp · Ø 74% better than 90%

Progress

One value per month, dashed line is the level 3 average
▲ Improved
K/R +0.19, Rating +0.26, ADR +14.2, Win rate +7 pp, ELO +267
= Stayed the same
Nothing clear
▼ Got worse
Headshots −12 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months: 0.80 (at the start 0.61). Well above the average (0.69).

Patterns

From the last 93 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −79 ELO
24 matches · 38% win rate
On Dust 2 −54 ELO
41 matches · 59% win rate

_MiG_ loses the most ELO in match 2 of the day: −79 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Dust 2
  2. Highest rating in a match: 2.36 · Ancient
  3. Most kills in a match: 34 · Dust 2

Maps in detail

from the last 93 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 241
59% better than 86%
0.74 better than 80%
82.6 better than 83%
1.07 better than 88%
51% of 173 duels better than 69%
36% of 25 situations better than 46%
Mirage14
43% -
0.69 -
79.6 -
0.98-
36% of 44 duels -
14% of 7 situations -
Ancient11
45% -
0.75 -
78.5 -
1.07-
55% of 42 duels -
58% of 12 situations -
Anubis10
60% -
0.75 -
85.4 -
1.07-
50% of 40 duels -
33% of 9 situations -
Inferno10
20% -
0.78 -
85.2 -
1.05-
50% of 38 duels -
50% of 10 situations -
Nuke3
100% -
1.05 -
103.3 -
1.60-
86% of 7 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _MiG_ plays

Across 93 matches _MiG_ averages K/R 0.75, ADR 82.8 and a rating of 1.06. Biggest strength: 3K rounds at 5.0%, better than 97% of level 3 players. Averages 16.0 kills per match with 41% headshots. The strongest map is Anubis with a 60% win rate in 10 matches. In 40 of 93 matches the rating was 1.10 or higher (43%), in 31 it was below 0.90. In 68 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: August 2026 at 1.16. _MiG_ loses the most ELO in match 2 of the day (−79 ELO, win rate 38%). Things go best in match 1 of the day (+56 ELO, win rate 55%). Match no. 1 of the day goes best: 55% win rate, +56 ELO. Improved over the last three months: K/R +0.19, Rating +0.26, ADR +14.2, Win rate +7 pp, ELO +267. Got weaker: Headshots −12 pp. Last 30 days: 22 matches, win rate 64%, net ELO +48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.