_KilleR7_

BD
50 matches tracked
ELO
2,242
Rank NA ▼ 189 places
#3,623 #1 in BD
30 days · before #3,434 · best #3,434
Last updated:

How does _KilleR7_ play?

K/R 0.78 ADR 83.3 from 50 matches
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More first kills per match than the level 10 average.
AWPerEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (10 matches).

Opening

The first duels of the round
Rounds with first kill 15% no comparison
Opening duels won 58% no comparison

Clutch

Last one alive
Clutch 1v1 won 33% no comparison
Clutch 1v2 won 33% no comparison
Clutch kills per match 1.4 no comparison

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%−3 pp better than 35%
AWP share of kills 30% no comparison
K/D 1.05+0.02 better than 55%
Pistol kills per match 2.5

Impact

Strength
Damage and big rounds
Rounds with 2K 13.1% no comparison
Rounds with 3K 6.8% no comparison
MVPs per match 2.7+0.4 better than 84%
4Ks and aces 1x 4K, 0 aces in 10 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 31% no comparison
Utility damage per round 1.5 no comparison
Enemies flashed per round 0.05 no comparison
Rounds with a death 75%+4.0 pp better than 13%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.80
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: May 2026 with 0.82.

Patterns

From the last 50 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 35 · Inferno

Maps in detail

from the last 50 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient11
45% –
0.72 –
80.1 –
-
80% of 5 duels –
-
Dust 211
45% –
0.77 –
83.6 –
-
23% of 13 duels –
0% of 2 situations –
Mirage9
67% –
0.73 –
73.3 –
-
66% of 41 duels –
-
Inferno7
71% –
0.85 –
93.1 –
-
57% of 14 duels –
-
Nuke5
100% –
0.84 –
91.5 –
-
100% of 2 duels –
-
Anubis3
67% –
0.87 –
83.7 –
-
0% of 2 duels –
50% of 2 situations –
Cache3
33% –
0.78 –
80.5 –
-
71% of 7 duels –
-

Compared with players on the same level who have at least 15 matches on the map.

How _KilleR7_ plays

Most room to improve: Rounds with a death at 75%. That is better than only 13% of players on level 10. On average 16.5 kills per match, 48% of them headshots. The strongest map is Ancient with a 45% win rate in 11 matches. In 10 matches with detailed stats: 1 4Ks and 0 aces.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.