_Japong_

Poland
242 matches tracked 89 matches in 30 days
Last updated:

How does _Japong_ play?

Rating 0.96 (from 192 matches) K/R 0.70 ADR 79.6 from 242 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 192 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 28%
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (191 matches).

Level 6

Compared with 996 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 69%
Opening duels won 49%−1 pp · Ø 50% better than 45%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 41%
Clutch 1v2 won 19%−4 pp · Ø 23% better than 35%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 15%

Weapons and aim

Average
Where do the kills come from?

35% headshots and so well below the average (45%).

Headshot rate 35%−10 pp · Ø 45% better than 6%
AWP share of kills 12%+1 pp · Ø 11% better than 62%
K/D 0.96−0.04 · Ø 1.00 better than 41%
Pistol kills per match 2.4
Knife kills 19 in 242 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 13.1%+0.1 pp · Ø 13.0% better than 54%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 22%
MVPs per match 1.9−0.3 · Ø 2.2 better than 20%
4Ks and aces 22x 4K, 4 aces in 191 matches

Utility and deaths

Average
Nades, flashes and deaths

5.2 utility damage per round and so well above the average (3.9).

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 5.2+1.3 · Ø 3.9 better than 75%
Enemies flashed per round 0.31+0.05 · Ø 0.26 better than 67%
Deaths per round 73%+1 pp · Ø 72% better than 49%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Rating +0.42, ELO +120
= Stayed the same
K/R at 0.70, ADR at 79.4
▼ Got worse
Headshots −4 pp, Win rate −7 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: May 2026 with 0.72. Last 3 months: 0.70 (at the start 0.71). Just below the average (0.72).

Patterns

From the last 242 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −70 ELO
35 matches · 34% win rate
On Ancient −47 ELO
39 matches · 49% win rate
On Tuesdays −70 ELO, win rate 38%

_Japong_ loses the most ELO on Inferno: −70 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.76 · Anubis
  2. Longest win streak: 8 wins in a row · Nuke
  3. Most kills in a match: 34 · Mirage

Maps in detail

from the last 242 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
57% better than 76%
0.73 better than 57%
82.3 better than 70%
1.00 better than 54%
49% of 259 duels better than 46%
55% of 31 situations better than 90%
Anubis52
54% better than 64%
0.69 better than 31%
80.0 right on the average
0.94 better than 26%
51% of 263 duels better than 58%
27% of 22 situations better than 26%
Ancient39
49% better than 49%
0.69 better than 33%
79.9 right on the average
0.96 better than 39%
47% of 135 duels better than 28%
25% of 16 situations better than 23%
Inferno35
34% better than 8%
0.69 better than 43%
77.4 better than 48%
0.94 better than 37%
48% of 133 duels better than 41%
25% of 16 situations better than 22%
Nuke27
52% better than 41%
0.65 better than 18%
74.4 better than 23%
0.92 better than 25%
51% of 79 duels better than 55%
33% of 9 situations better than 40%
Dust 29
56% -
0.73 -
74.9 -
1.06-
45% of 42 duels -
33% of 3 situations -
Cache4
50% -
0.71 -
78.4 -
0.92-
38% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _Japong_ plays

Across 242 matches _Japong_ averages K/R 0.70 and ADR 79.6; the rating across the 192 rated matches is 0.96. Biggest strength: Utility damage per round at 5.2, better than 75% of level 6 players. Most room to improve: Headshot rate at 35%, better than only 6% of level 6 players. Averages 15.4 kills per match with 35% headshots. The strongest map is Mirage with a 57% win rate in 75 matches. In 64 of 192 matches the rating was 1.10 or higher (33%), in 85 it was below 0.90. In 191 matches with detailed stats: 22 4Ks and 4 aces. Best month by rating: October 2026 at 0.97. _Japong_ loses the most ELO on Inferno (−70 ELO, win rate 34%). Things go best in match 2 of the day (+133 ELO, win rate 58%). Match no. 2 of the day goes best: 58% win rate, +133 ELO. Improved over the last three months: Rating +0.42, ELO +120. Got weaker: Headshots −4 pp, Win rate −7 pp. Unchanged in recent months: K/R at 0.70, ADR at 79.4. Last 30 days: 89 matches, win rate 51%, net ELO +151.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.