_JPRO
Name history of _JPRO
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (168 matches).
Compared with 969 players in this group, each player over up to their last 100 matches.
Opening
Average44% of opening duels won and so well below the average (50%).
Clutch
Average46% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Average63% headshots and so well above the average (46%).
Impact
AverageExactly 3 kills in 4.3% of rounds and so slightly above the average (3.9%).
Utility and deaths
Average0.48 enemies flashed per round and so well above the average (0.26).
Progress
One value per month, dashed line is the level 6 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.76. Last 3 months: 0.72 (at the start 0.71). Right on the average (0.72).
Rating, 1.00 is an average match
Best month: August 2026 with 1.05. Last 3 months: 0.97 (at the start 0.95). Slightly below the average (1.00).
Damage per round (ADR)
Best month: August 2026 with 81.9. Last 3 months: 79.0 (at the start 76.1). Just below the average (79.2).
Share of headshot kills
Best month: August 2026 with 66%. Last 3 months: 63% (at the start 62%). Well above the average (46%).
Matches won (win rate)
Best month: July 2026 with 68%. Last 3 months: 43% (at the start 68%). Well below the average (52%).
Best month: July 2026 with 1,600. Last 3 months: 1,222 (at the start 1,600).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 53%.
Patterns
From the last 190 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_JPRO loses the most ELO on Inferno: −25 ELO, 32% win rate
Records and milestones
from recorded matches- Most kills in a match: 47 · Mirage
- Longest win streak: 8 wins in a row · Mirage
- Highest rating in a match: 2.23 · Mirage
Maps in detail
from the last 190 matchesCompared with players on the same level who have at least 15 matches on the map.
How _JPRO plays
Across 190 matches _JPRO averages K/R 0.72, ADR 78.7 and a rating of 0.97. Biggest strength: Headshot rate at 63%, better than 99% of level 6 players. Most room to improve: Opening duels won at 44%, better than only 11% of level 6 players. Averages 15.7 kills per match with 63% headshots. The strongest map is Mirage with a 57% win rate in 54 matches. In 63 of 190 matches the rating was 1.10 or higher (33%), in 85 it was below 0.90. In 168 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: August 2026 at 1.05. _JPRO loses the most ELO on Inferno (−25 ELO, win rate 32%). Things go best on Mirage (+55 ELO, win rate 57%). Match no. 1 of the day goes best: 53% win rate, +30 ELO. Got weaker: Win rate −25 pp, ELO −378. Unchanged in recent months: K/R at 0.72, Rating at 0.97, ADR at 79.0, Headshots at 63%. Last 30 days: 78 matches, win rate 49%, net ELO +24.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.