_Hanzo_666

Russia
On FACEIT since 2020 21 matches tracked 21 matches in 30 days
Last updated:

How does _Hanzo_666 play?

Rating 1.11 K/R 0.80 ADR 77.2 from 21 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 21 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 14% good 1.10 to 1.29 29% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 4 average.
Clutcher
better than most on level 4 about average weaker than most
Level 4

Compared with 701 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so well above the average (49%).

Rounds with first kill 8%−1 pp · Ø 9% better than 28%
Opening duels won 56%+7 pp · Ø 49% better than 96%

Clutch

Strength
Last one alive

2.7 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 50%+13 pp · Ø 37% better than 97%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 92%
Clutch kills per match 2.7+1.1 · Ø 1.6 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (0.95).

Headshot rate 39%−4 pp · Ø 43% better than 30%
AWP share of kills 14%+3 pp · Ø 11% better than 68%
K/D 1.14+0.19 · Ø 0.95 better than 98%
Pistol kills per match 3.3
Zeus kills1 in 21 matches
Knife kills 1 in 21 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so well above the average (12.7%).

2K rounds 14.9%+2.2 pp · Ø 12.7% better than 96%
3K rounds 4.9%+1.4 pp · Ø 3.5% better than 94%
MVPs per match 2.2+0.1 · Ø 2.1 better than 72%
4Ks and aces 4x 4K, 0 aces in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

47% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 47%+12 pp · Ø 35% better than 98%
Utility damage per round 4.5+0.6 · Ø 3.9 better than 66%
Enemies flashed per round 0.27+0.04 · Ø 0.23 better than 63%
Deaths per round 70%−3 pp · Ø 73% better than 88%

Progress

One value per month, dashed line is the level 4 average
Whether _Hanzo_666 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 21 matches, all from the last 3 months.

Kills per round (K/R)

0.75
SepOct

Patterns

Soon this shows where _Hanzo_666 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 6 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Nuke
  2. Highest rating in a match: 2.34 · Cache

Maps in detail

from the last 21 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 26
17% -
0.68 -
74.1 -
0.98-
50% of 20 duels -
33% of 3 situations -
Mirage5
60% -
0.76 -
72.5 -
1.10-
60% of 10 duels -
50% of 2 situations -
Ancient3
33% -
0.88 -
78.8 -
1.20-
36% of 11 duels -
40% of 5 situations -
Nuke3
0% -
0.85 -
77.9 -
1.09-
63% of 19 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _Hanzo_666 plays

Across 21 matches _Hanzo_666 averages K/R 0.80, ADR 77.2 and a rating of 1.11. Biggest strength: K/D at 1.14, better than 98% of level 4 players. Averages 17.1 kills per match with 39% headshots. In 10 of 21 matches the rating was 1.10 or higher (48%), in 6 it was below 0.90. In 21 matches with detailed stats: 4 4Ks and 0 aces. Last 30 days: 21 matches, win rate 29%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.