_G0han

USA
21 matches tracked
Last updated:

How does _G0han play?

Rating 1.18 K/R 0.83 ADR 87.6 from 21 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 21 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 43% good 1.10 to 1.29 0% normal 0.90 to 1.09 5% weak 0.75 to 0.89 29% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More 1v1 and 1v2 wins than the level 8 average.
AWPerClutcher
better than most on level 8 about average weaker than most
Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 57%+7 pp · Ø 50% better than 93%

Clutch

Average
Last one alive

53% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 53%+15 pp · Ø 38% better than 98%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 51%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 50%

Weapons and aim

Average
Where do the kills come from?

1.24 K/D and so well above the average (1.01).

Headshot rate 42%−5 pp · Ø 47% better than 23%
AWP share of kills 32%+22 pp · Ø 10% better than 97%
K/D 1.24+0.23 · Ø 1.01 better than 97%
Pistol kills per match 2.8

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.3% of rounds and so well above the average (3.9%).

2K rounds 15.2%+2.0 pp · Ø 13.2% better than 91%
3K rounds 6.3%+2.4 pp · Ø 3.9% better than 98%
MVPs per match 2.9+0.6 · Ø 2.3 better than 96%
4Ks and aces 3x 4K, 0 aces in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 3.4−0.9 · Ø 4.3 better than 30%
Enemies flashed per round 0.18−0.10 · Ø 0.28 better than 26%
Deaths per round 67%−5 pp · Ø 72% better than 95%

Patterns

Soon this shows where _G0han loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 7 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Anubis
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 2.25 · Mirage

Maps in detail

from the last 21 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 27
43% -
0.80 -
84.9 -
1.13-
58% of 26 duels -
100% of 3 situations -
Mirage5
80% -
0.97 -
94.4 -
1.42-
65% of 17 duels -
67% of 6 situations -
Anubis4
75% -
0.95 -
104.5 -
1.35-
61% of 18 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _G0han plays

Across 21 matches _G0han averages K/R 0.83, ADR 87.6 and a rating of 1.18. Biggest strength: Clutch 1v1 won at 53%, better than 98% of level 8 players. Most room to improve: Headshot rate at 42%, better than only 23% of level 8 players. Averages 18.2 kills per match with 42% headshots. In 11 of 21 matches the rating was 1.10 or higher (52%), in 9 it was below 0.90. In 21 matches with detailed stats: 3 4Ks and 0 aces.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.