_Champloo

Russia
245 matches tracked 142 matches in 30 days
Last updated:

How does _Champloo play?

Rating 1.05 (from 184 matches) K/R 0.75 ADR 79.4 from 245 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57% on level 10
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with at least a normal rating (0.90 and up). 63%
Rating spread from 184 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 19% good 1.10 to 1.29 21% normal 0.90 to 1.09 17% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average.
Clutcher
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (224 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 52%+1 pp better than 56%

Clutch

Average
Last one alive
Clutch 1v1 won 39%0 pp level
Clutch 1v2 won 25%+4 pp better than 74%
Clutch kills per match 1.9+0.3 better than 76%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+1 pp better than 58%
AWP share of kills 10%−1 pp better than 56%
K/D 1.07+0.04 better than 62%
Pistol kills per match 2.9
Knife kills 6 in 245 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.5%+1.2 pp better than 75%
Rounds with 3K 3.9%−0.2 pp better than 41%
MVPs per match 2.30.0 level
4Ks and aces 45x 4K, 1 ace in 224 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 19%
Utility damage per round 2.7−1.4 better than 14%
Enemies flashed per round 0.37+0.07 better than 72%
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: August 2026 with 0.80.

Patterns

From the last 245 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 3 of the day −58 ELO
33 matches · 36% wins
From match 5 of the day +88 ELO
106 matches · 43% wins
Between 18:00 and 24:00 +4 ELO, win rate 43%
On Mondays ±0 ELO, win rate 37%

_Champloo loses the most ELO in match 3 of the day: −58 ELO, 36% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.30 · Mirage
  2. Most kills in a match: 40 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 245 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage106
50% better than 42%
0.78 better than 67%
82.8 better than 61%
1.10 better than 69%
54% of 454 duels better than 64%
42% of 79 situations better than 61%
Dust 270
56% better than 64%
0.75 better than 56%
79.1 better than 41%
1.08 better than 63%
52% of 262 duels better than 54%
37% of 46 situations better than 47%
Ancient23
57% better than 67%
0.67 better than 14%
74.5 better than 15%
0.94 better than 18%
44% of 93 duels better than 12%
37% of 19 situations level
Nuke21
52% better than 35%
0.71 better than 25%
74.2 better than 16%
0.93-
57% of 81 duels better than 71%
56% of 9 situations better than 83%
Inferno11
36% -
0.72 -
76.7 -
0.95-
46% of 35 duels -
30% of 10 situations -
Anubis7
43% -
0.64 -
69.4 -
0.65-
38% of 29 duels -
50% of 6 situations -
Cache6
33% -
0.74 -
72.1 -
1.07-
58% of 24 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _Champloo plays

Across 245 matches _Champloo averages K/R 0.75 and ADR 79.4; the rating across the 184 rated matches is 1.05. Most room to improve: Utility damage per round at 2.7. That is better than only 14% of players on level 10. On average 16.4 kills per match, 52% of them headshots. The strongest map is Ancient with a 57% win rate in 23 matches. In 83 of 184 matches the rating was 1.10 or higher (45%), in 69 it was below 0.90. In 224 matches with detailed stats: 45 4Ks and 1 aces. Best month by rating: September 2026 at 1.10. _Champloo loses the most ELO in match 3 of the day (−58 ELO, win rate 36%). Things go best on Dust 2 (+99 ELO, win rate 56%). Last 30 days: 142 matches, win rate 53%, ELO balance +165.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.