_Azza
Opening
AverageClutch
AverageWeapons and aim
AverageImpact
AverageUtility and deaths
AverageProgress
One value per month, dashed line is the Level 9 averageLast 3 months compared with the first months with matches.
Kills per round (K/R)
Best month: August 2026 with 0.81.
Rating, 1.00 is an average match
Best month: August 2026 with 1.00.
Damage per round (ADR)
Best month: August 2026 with 86.9.
Share of headshot kills
Best month: August 2026 with 53%.
Matches won (win rate)
Best month: August 2026 with 80%.
Best month: October 2026 with 1,883.
Rounds with first kill
Best month: September 2026 with 13%.
1v1 clutches won
Best month: September 2026 with 50%.
Patterns
From the last 22 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
Nothing clear
Records and milestones
from recorded matches- Highest rating in a match: 1.66 · Mirage
- Most kills in a match: 31 · Anubis
- Longest win streak: 4 wins in a row · Nuke
Maps in detail
from the last 22 matchesCompared with players on the same level who have at least 15 matches on the map.
How _Azza plays
Across 22 matches _Azza averages K/R 0.70, ADR 80.1 and a rating of 0.87. Biggest strength: Rounds with first kill at 13%. That is better than 85% of players on level 9. Most room to improve: Rounds with a death at 84%. That is better than only 1% of players on level 9. On average 16.0 kills per match, 52% of them headshots. In 4 of 22 matches the rating was 1.10 or higher (18%), in 15 it was below 0.90. In 22 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: August 2026 at 1.00. Last 30 days: 1 matches, win rate 100%, ELO balance +23.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.