_Alluminate_
How does _Alluminate_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).
Compared with 828 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (9%).
Clutch
Strength2.4 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average1.05 K/D and so clearly above the average (0.93).
Impact
AverageExactly 2 kills in 13.3% of rounds and so clearly above the average (12.3%).
Utility and deaths
Strength7.8 utility damage per round and so well above the average (3.4).
Patterns
Records and milestones
from recorded matches- Longest win streak: 3 wins in a row · Inferno
- Highest rating in a match: 1.59 · Cache
- Most kills in a match: 33 · Mirage
Maps in detail
from the last 35 matchesCompared with players on the same level who have at least 15 matches on the map.
How _Alluminate_ plays
Across 35 matches _Alluminate_ averages K/R 0.72 and ADR 45.6; the rating across the 20 rated matches is 1.01. Biggest strength: Utility damage per round at 7.8, better than 97% of level 3 players. Most room to improve: Damage per round (ADR) at 45.6, better than only 1% of level 3 players. Averages 14.8 kills per match with 38% headshots. In 8 of 20 matches the rating was 1.10 or higher (40%), in 7 it was below 0.90. In 20 matches with detailed stats: 2 4Ks and 0 aces. Last 30 days: 20 matches, win rate 45%, net ELO +133.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.