_-_BarneY_-_
How does _-_BarneY_-_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).
Compared with 1,689 players in this group, each player over up to their last 100 matches.
Opening
Average43% of opening duels won and so well below the average (51%).
Clutch
Strength2.3 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average35% headshots and so well below the average (49%).
Impact
WeaknessExactly 3 kills in 2.0% of rounds and so well below the average (3.9%).
Utility and deaths
Strength6.8 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.69. Last 3 months: 0.62 (at the start 0.66). Well below the average (0.73).
Rating, 1.00 is an average match
Best month: October 2026 with 0.96. Last 3 months: 0.86 (at the start 0.92). Well below the average (1.02).
Damage per round (ADR)
Best month: October 2026 with 85.1. Last 3 months unchanged at 75.5. Slightly below the average (80.0).
Share of headshot kills
Best month: August 2026 with 40%. Last 3 months: 36% (at the start 34%). Well below the average (49%).
Matches won (win rate)
Best month: October 2026 with 63%. Last 3 months: 36% (at the start 52%). Well below the average (52%).
Best month: August 2026 with 2,077. Last 3 months: 1,969 (at the start 2,056).
Rounds with first kill
Best month: October 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 50%.
Patterns
From the last 118 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_-_BarneY_-_ loses the most ELO on Mirage: −24 ELO, 61% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Nuke
- Most kills in a match: 28 · Mirage
- Highest rating in a match: 1.62 · Ancient
Maps in detail
from the last 118 matchesCompared with players on the same level who have at least 15 matches on the map.
How _-_BarneY_-_ plays
Across 118 matches _-_BarneY_-_ averages K/R 0.65 and ADR 75.5; the rating across the 98 rated matches is 0.90. Biggest strength: Utility damage per round at 6.8, better than 95% of level 9 players. Most room to improve: 3K rounds at 2.0%, better than only 1% of level 9 players. Averages 14.8 kills per match with 35% headshots. The strongest map is Mirage with a 61% win rate in 33 matches. In 22 of 98 matches the rating was 1.10 or higher (22%), in 53 it was below 0.90. In 20 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: October 2026 at 0.96. _-_BarneY_-_ loses the most ELO on Mirage (−24 ELO, win rate 61%). Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.04, Rating −0.06, Win rate −16 pp, ELO −87. Unchanged in recent months: ADR at 75.5. Last 30 days: 12 matches, win rate 42%, net ELO +73.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.