Zuedsta

IE
184 matches tracked 13 matches in 30 days
ELO ▲ 90
3,338
30-day peak: 3,368
Rank EU ▼ 98 places
#1,881 #4 in IE
30 days · before #1,783 · best #1,783
Last updated:

How does Zuedsta play?

Rating 1.11 (from 17 matches) K/R 0.79 ADR 83.7 from 184 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 71%
Rating spread from 17 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 6% good 1.10 to 1.29 47% normal 0.90 to 1.09 12% weak 0.75 to 0.89 12% very weak below 0.75 18%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More 1v1 and 1v2 wins than the level 10 average. Higher headshot rate than the level 10 average.
Multi-killsClutcherHeadshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (126 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 56%+5 pp better than 83%

Clutch

Average
Last one alive
Clutch 1v1 won 41%+2 pp better than 64%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 2.2+0.6 better than 91%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 59%+8 pp better than 91%
AWP share of kills 4%−7 pp better than 24%
K/D 1.23+0.20 better than 93%
Pistol kills per match 2.8
Knife kills 2 in 184 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.1%+1.8 pp better than 85%
Rounds with 3K 4.6%+0.5 pp better than 70%
MVPs per match 2.6+0.3 better than 78%
4Ks and aces 36x 4K, 1 ace in 126 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 19%
Utility damage per round 4.6+0.5 better than 67%
Enemies flashed per round 0.53+0.23 better than 94%
Rounds with a death 65%−6 pp better than 98%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.06, ADR +6.5, Headshots +2 pp, Win rate +24 pp, ELO +121
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months: 0.81 (at the start 0.75).

Patterns

From the last 184 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −208 ELO
56 matches · 52% wins
On Ancient −120 ELO
20 matches · 45% wins
On Wednesdays −205 ELO, win rate 38%

Zuedsta loses the most ELO on Mirage: −208 ELO, 52% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.92 · Anubis
  2. Most kills in a match: 45 · Anubis
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 184 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
52% level
0.78 better than 67%
81.6 better than 53%
1.00-
59% of 197 duels better than 88%
33% of 39 situations better than 35%
Dust 245
53% better than 54%
0.79 better than 73%
83.3 better than 65%
1.06-
52% of 194 duels better than 54%
48% of 25 situations better than 76%
Anubis28
43% better than 18%
0.76 better than 60%
80.6 better than 48%
1.34-
57% of 134 duels better than 80%
43% of 14 situations better than 62%
Ancient20
45% better than 23%
0.82 better than 81%
86.0 better than 73%
-
50% of 58 duels better than 43%
43% of 14 situations better than 68%
Cache16
50% -
0.82 -
87.2 -
0.93-
60% of 53 duels -
43% of 7 situations -
Nuke11
36% -
0.85 -
87.1 -
1.19-
48% of 44 duels -
14% of 14 situations -
Inferno4
100% -
0.91 -
100.6 -
-
76% of 21 duels -
0% of 3 situations -
Vertigo4
50% -
0.86 -
88.2 -
-
71% of 14 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Zuedsta plays

Across 184 matches Zuedsta averages K/R 0.79 and ADR 83.7; the rating across the 17 rated matches is 1.11. Biggest strength: Rounds with a death at 65%. That is better than 98% of players on level 10. Most room to improve: Utility with impact at 30%. That is better than only 19% of players on level 10. On average 18.0 kills per match, 59% of them headshots. The strongest map is Dust 2 with a 53% win rate in 45 matches. In 10 of 17 matches the rating was 1.10 or higher (59%), in 5 it was below 0.90. In 126 matches with detailed stats: 36 4Ks and 1 aces. Best month by rating: September 2026 at 1.16. Zuedsta loses the most ELO on Mirage (−208 ELO, win rate 52%). Things go best on Dust 2 (+88 ELO, win rate 53%). Improved over the last three months: K/R +0.06, ADR +6.5, Headshots +2 pp, Win rate +24 pp, ELO +121. Last 30 days: 13 matches, win rate 62%, ELO balance +60.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.