ZpQ_

France
On FACEIT since 2015 280 matches tracked 99 matches in 30 days
Last updated:

How does ZpQ_ play?

Rating 0.96 K/R 0.68 ADR 74.5 from 275 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 275 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 29%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (207 matches).

2,500-2,749 ELO

Compared with 2,339 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 19%

Clutch

Average
Last one alive

16% of 1v2s won and so slightly below the average (20%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 30%
Clutch 1v2 won 16%−4 pp · Ø 20% better than 17%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.03).

Headshot rate 56%+5 pp · Ø 51% better than 80%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 0.96−0.07 · Ø 1.03 better than 18%
Pistol kills per match 2.6
Knife kills 4 in 275 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 11.0%−2.4 pp · Ø 13.4% better than 3%
3K rounds 3.9%−0.1 pp · Ø 4.0% better than 36%
MVPs per match 1.8−0.5 · Ø 2.3 better than 3%
4Ks and aces 20x 4K, 0 aces in 207 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 38%+3 pp · Ø 35% better than 76%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.33+0.02 · Ø 0.31 better than 60%
Deaths per round 71%−1 pp · Ø 72% better than 53%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +3 pp
= Stayed the same
Rating at 0.95, ADR at 73.7, Headshots at 56%, ELO at 2,578
▼ Got worse
K/R −0.04

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.71. Last 3 months: 0.67 (at the start 0.71). Clearly below the average (0.74).

Patterns

From the last 275 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −397 ELO
51 matches · 37% win rate
On Inferno −168 ELO
51 matches · 51% win rate
On Saturdays −289 ELO, win rate 37%

ZpQ_ loses the most ELO in match 2 of the day: −397 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Mirage
  2. Longest win streak: 5 wins in a row · Anubis
  3. Highest rating in a match: 2.18 · Inferno

Maps in detail

from the last 275 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 263
49% better than 39%
0.68 better than 18%
74.6 better than 16%
0.95 better than 18%
46% of 286 duels better than 17%
38% of 24 situations right on the average
Anubis56
50% better than 38%
0.70 better than 28%
75.9 better than 21%
0.98 better than 28%
53% of 223 duels better than 56%
43% of 23 situations better than 61%
Inferno51
51% better than 38%
0.70 better than 23%
78.1 better than 22%
1.02 better than 32%
46% of 211 duels better than 18%
52% of 29 situations better than 78%
Nuke38
47% better than 24%
0.64 better than 8%
70.0 better than 6%
0.91 better than 12%
46% of 156 duels better than 19%
33% of 18 situations better than 36%
Mirage35
46% better than 26%
0.70 better than 26%
74.3 better than 15%
0.95 better than 19%
52% of 183 duels right on the average
24% of 21 situations better than 13%
Cache18
50% -
0.64 -
69.0 -
0.91-
50% of 78 duels -
33% of 12 situations -
Ancient14
36% -
0.65 -
74.6 -
0.92-
52% of 56 duels -
33% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ZpQ_ plays

Across 275 matches ZpQ_ averages K/R 0.68, ADR 74.5 and a rating of 0.96. Biggest strength: Headshot rate at 56%, better than 80% of level 10 · 2,500-2,749 ELO players. Most room to improve: Damage per round (ADR) at 74.5, better than only 11% of level 10 · 2,500-2,749 ELO players. Averages 14.6 kills per match with 56% headshots. The strongest map is Inferno with a 51% win rate in 51 matches. In 81 of 275 matches the rating was 1.10 or higher (29%), in 123 it was below 0.90. In 207 matches with detailed stats: 20 4Ks and 0 aces. Best month by rating: July 2026 at 0.97. ZpQ_ loses the most ELO in match 2 of the day (−397 ELO, win rate 37%). Match no. 1 of the day goes best: 53% win rate, +1 ELO. Improved over the last three months: Win rate +3 pp. Got weaker: K/R −0.04. Unchanged in recent months: Rating at 0.95, ADR at 73.7, Headshots at 56%, ELO at 2,578. Last 30 days: 99 matches, win rate 49%, net ELO −418.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.