ZpQ_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (207 matches).
Compared with 2,339 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so clearly below the average (51%).
Clutch
Average16% of 1v2s won and so slightly below the average (20%).
Weapons and aim
Average0.96 K/D and so slightly below the average (1.03).
Impact
Weakness1.8 MVPs per match and so well below the average (2.3).
Utility and deaths
Average38% of nades dealing damage or blinding and so clearly above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.71. Last 3 months: 0.67 (at the start 0.71). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 0.97. Last 3 months: 0.95 (at the start 0.97). Clearly below the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 77.6. Last 3 months: 73.7 (at the start 77.6). Clearly below the average (80.2).
Share of headshot kills
Best month: August 2026 with 58%. Last 3 months: 56% (at the start 57%). Clearly above the average (51%).
Matches won (win rate)
Best month: September 2026 with 53%. Last 3 months: 49% (at the start 46%). Just below the average (50%).
Best month: August 2026 with 2,785. Last 3 months: 2,578 (at the start 2,532).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: October 2026 with 41%.
Patterns
From the last 275 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
ZpQ_ loses the most ELO in match 2 of the day: −397 ELO, 37% win rate
Records and milestones
from recorded matches- Most kills in a match: 32 · Mirage
- Longest win streak: 5 wins in a row · Anubis
- Highest rating in a match: 2.18 · Inferno
Maps in detail
from the last 275 matchesCompared with players on the same level who have at least 15 matches on the map.
How ZpQ_ plays
Across 275 matches ZpQ_ averages K/R 0.68, ADR 74.5 and a rating of 0.96. Biggest strength: Headshot rate at 56%, better than 80% of level 10 · 2,500-2,749 ELO players. Most room to improve: Damage per round (ADR) at 74.5, better than only 11% of level 10 · 2,500-2,749 ELO players. Averages 14.6 kills per match with 56% headshots. The strongest map is Inferno with a 51% win rate in 51 matches. In 81 of 275 matches the rating was 1.10 or higher (29%), in 123 it was below 0.90. In 207 matches with detailed stats: 20 4Ks and 0 aces. Best month by rating: July 2026 at 0.97. ZpQ_ loses the most ELO in match 2 of the day (−397 ELO, win rate 37%). Match no. 1 of the day goes best: 53% win rate, +1 ELO. Improved over the last three months: Win rate +3 pp. Got weaker: K/R −0.04. Unchanged in recent months: Rating at 0.95, ADR at 73.7, Headshots at 56%, ELO at 2,578. Last 30 days: 99 matches, win rate 49%, net ELO −418.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.