Zormes

Russia
On FACEIT since 2019 349 matches tracked 135 matches in 30 days
ELO
3,253
30-day peak: 3,315
Rank EU ▲ 165 places
#2,705 #772 in RU
30 days · before #2,870 · best #2,093
Last updated:
Next update possible in 1h 55m

How does Zormes play?

Rating 0.96 (from 163 matches) K/R 0.69 ADR 76.7 from 349 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19% on level 10
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 53%
Rating spread from 163 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 23% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (249 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 44%
Opening duels won 52%+1 pp better than 56%

Clutch

Weakness
Last one alive
Clutch 1v1 won 39%0 pp level
Clutch 1v2 won 16%−5 pp better than 18%
Clutch kills per match 1.2−0.4 better than 13%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 55%+4 pp better than 75%
AWP share of kills 4%−7 pp better than 24%
K/D 0.98−0.05 better than 29%
Pistol kills per match 2.3
Knife kills 2 in 349 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.3%−1.0 pp better than 20%
Rounds with 3K 3.9%−0.2 pp better than 41%
MVPs per match 2.2−0.1 better than 36%
4Ks and aces 36x 4K, 1 ace in 249 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 3.6−0.5 better than 37%
Enemies flashed per round 0.57+0.27 better than 96%
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +2 pp, Win rate +9 pp, ELO +205
= Stayed the same
K/R at 0.69, ADR at 76.8
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.69 (at the start 0.67).

Patterns

From the last 349 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −57 ELO
54 matches · 44% wins
On Tuesdays −333 ELO, win rate 41%

Zormes loses the most ELO on Anubis: −57 ELO, 44% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Highest rating in a match: 2.21 · Mirage
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 349 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage126
52% level
0.67 better than 18%
76.7 better than 28%
0.96 better than 26%
49% of 555 duels better than 35%
35% of 49 situations better than 40%
Dust 291
53% better than 54%
0.69 better than 26%
75.9 better than 25%
0.99 better than 33%
55% of 385 duels better than 70%
40% of 52 situations better than 56%
Ancient60
50% better than 41%
0.71 better than 32%
77.0 better than 25%
0.96 better than 25%
51% of 250 duels level
33% of 33 situations better than 40%
Anubis54
44% better than 20%
0.73 better than 44%
80.4 better than 47%
1.02 better than 41%
51% of 207 duels level
52% of 33 situations better than 82%
Inferno17
53% better than 41%
0.58 better than 1%
68.6 better than 5%
0.73-
45% of 82 duels better than 14%
43% of 7 situations better than 59%

Compared with players on the same level who have at least 15 matches on the map.

How Zormes plays

Across 349 matches Zormes averages K/R 0.69 and ADR 76.7; the rating across the 163 rated matches is 0.96. Biggest strength: Headshot rate at 55%. That is better than 75% of players on level 10. Most room to improve: Rating at 0.96. That is better than only 19% of players on level 10. On average 15.2 kills per match, 55% of them headshots. The strongest map is Dust 2 with a 53% win rate in 91 matches. In 52 of 163 matches the rating was 1.10 or higher (32%), in 77 it was below 0.90. In 249 matches with detailed stats: 36 4Ks and 1 aces. Best month by rating: September 2026 at 0.99. Zormes loses the most ELO on Anubis (−57 ELO, win rate 44%). Things go best on Ancient (+164 ELO, win rate 50%). Improved over the last three months: Headshots +2 pp, Win rate +9 pp, ELO +205. Unchanged in recent months: K/R at 0.69, ADR at 76.8. Last 30 days: 135 matches, win rate 50%, ELO balance +387.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.