Zoo9-

AR
111 matches tracked
ELO
2,562
Peak across recorded matches: 2,562
Rank SA ▼ 27 places
#926
AR #114 in AR
30 days · prev. #899 · best #899
Last updated:

How does Zoo9- play?

Rating 1.15 (from 83 matches) K/R 0.85 ADR 92.8 from 111 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 83 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 34% good 1.10 to 1.29 22% normal 0.90 to 1.09 17% weak 0.75 to 0.89 10% very weak below 0.75 16%
Player type
Deals serious damage
More damage per round than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
DamageHeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (33 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 61%

Clutch

Average
Last one alive

21% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 21%−17 pp · Ø 38% better than 1%
Clutch 1v2 won 33%+12 pp · Ø 21% better than 97%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Strength
Where do the kills come from?

61% headshots and so well above the average (51%).

Headshot rate 61%+10 pp · Ø 51% better than 95%
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 1.16+0.13 · Ø 1.03 better than 83%
Pistol kills per match 3.4
Knife kills 1 in 111 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 15.6%+2.4 pp · Ø 13.2% better than 89%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 62%
MVPs per match 2.9+0.6 · Ø 2.3 better than 91%
4Ks and aces 8x 4K, 0 aces in 33 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 38%+3 pp · Ø 35% better than 74%
Utility damage per round 4.7+0.6 · Ø 4.1 better than 70%
Enemies flashed per round 0.37+0.06 · Ø 0.31 better than 70%
Deaths per round 73%+1 pp · Ø 72% better than 27%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp, ELO +168
= Stayed the same
ADR at 90.4, Win rate at 62%
▼ Got worse
K/R −0.07, Rating −0.10

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: June 2026 with 0.87. Last 3 months: 0.80 (at the start 0.87). Clearly above the average (0.74).

Patterns

From the last 111 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −28 ELO
35 matches · 54% win rate
On Dust 2 −6 ELO
33 matches · 55% win rate
On Mirage −1 ELO
46 matches · 63% win rate

Zoo9- loses the most ELO in match 1 of the day: −28 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Longest win streak: 8 wins in a row · Inferno
  3. Highest rating in a match: 2.41 · Dust 2
  4. Most kills in a match: 47 · Dust 2

Maps in detail

from the last 111 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
63% better than 86%
0.82 better than 80%
92.4 better than 91%
1.10 better than 68%
51% of 166 duels better than 47%
38% of 16 situations right on the average
Dust 233
55% better than 59%
0.89 better than 94%
96.4 better than 97%
1.24 better than 93%
62% of 110 duels better than 93%
27% of 11 situations better than 20%
Nuke16
69% better than 84%
0.88 better than 90%
90.3 better than 80%
1.27-
60% of 62 duels better than 84%
57% of 7 situations better than 89%
Ancient4
75% -
0.83 -
87.7 -
1.10-
67% of 12 duels -
50% of 2 situations -
Anubis4
75% -
0.85 -
93.9 -
0.99-
67% of 12 duels -
-
Inferno4
50% -
0.69 -
86.7 -
0.94-
67% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Zoo9- plays

Across 111 matches Zoo9- averages K/R 0.85 and ADR 92.8; the rating across the 83 rated matches is 1.15. Biggest strength: Headshot rate at 61%, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 21%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 18.8 kills per match with 61% headshots. The strongest map is Nuke with a 69% win rate in 16 matches. In 48 of 83 matches the rating was 1.10 or higher (58%), in 21 it was below 0.90. In 33 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: July 2026 at 1.20. Zoo9- loses the most ELO in match 1 of the day (−28 ELO, win rate 54%). Things go best in match 2 of the day (+61 ELO, win rate 73%). Match no. 2 of the day goes best: 73% win rate, +61 ELO. Improved over the last three months: Headshots +2 pp, ELO +168. Got weaker: K/R −0.07, Rating −0.10. Unchanged in recent months: ADR at 90.4, Win rate at 62%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.