Zoo9-
How does Zoo9- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (33 matches).
Compared with 2,321 players in this group, each player over up to their last 100 matches.
Opening
Average53% of opening duels won and so slightly above the average (51%).
Clutch
Average21% of 1v1s won and so well below the average (38%).
Weapons and aim
Strength61% headshots and so well above the average (51%).
Impact
Strength2.9 MVPs per match and so well above the average (2.3).
Utility and deaths
Average38% of nades dealing damage or blinding and so clearly above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.87. Last 3 months: 0.80 (at the start 0.87). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.20. Last 3 months: 1.10 (at the start 1.20). Clearly above the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 95.1. Last 3 months: 90.4 (at the start 94.1). Well above the average (80.2).
Share of headshot kills
Best month: August 2026 with 62%. Last 3 months: 62% (at the start 60%). Well above the average (51%).
Matches won (win rate)
Best month: June 2026 with 68%. Last 3 months: 62% (at the start 61%). Well above the average (50%).
Best month: August 2026 with 2,562. Last 3 months: 2,562 (at the start 2,394).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 18%.
Patterns
From the last 111 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Zoo9- loses the most ELO in match 1 of the day: −28 ELO, 54% win rate
Records and milestones
from recorded matches- Recorded match no. 100 · Dust 2
- Longest win streak: 8 wins in a row · Inferno
- Highest rating in a match: 2.41 · Dust 2
- Most kills in a match: 47 · Dust 2
Maps in detail
from the last 111 matchesCompared with players on the same level who have at least 15 matches on the map.
How Zoo9- plays
Across 111 matches Zoo9- averages K/R 0.85 and ADR 92.8; the rating across the 83 rated matches is 1.15. Biggest strength: Headshot rate at 61%, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 21%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 18.8 kills per match with 61% headshots. The strongest map is Nuke with a 69% win rate in 16 matches. In 48 of 83 matches the rating was 1.10 or higher (58%), in 21 it was below 0.90. In 33 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: July 2026 at 1.20. Zoo9- loses the most ELO in match 1 of the day (−28 ELO, win rate 54%). Things go best in match 2 of the day (+61 ELO, win rate 73%). Match no. 2 of the day goes best: 73% win rate, +61 ELO. Improved over the last three months: Headshots +2 pp, ELO +168. Got weaker: K/R −0.07, Rating −0.10. Unchanged in recent months: ADR at 90.4, Win rate at 62%.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.