Zombie842

Poland
56 matches tracked
Last updated:

How does Zombie842 play?

Rating 1.16 (from 15 matches) K/R 0.79 ADR 86.1 from 56 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 15 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 53% good 1.10 to 1.29 0% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 7%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average.
ClutcherMulti-kills
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (12 matches).

Compared with 1,682 players on level 9, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 11% no comparison
Opening duels won 51% no comparison

Clutch

Last one alive
Clutch 1v1 won 83% no comparison
Clutch 1v2 won 63% no comparison
Clutch kills per match 1.9 no comparison

Weapons and aim

Average
Where do the kills come from?

1.14 kills per death. 0.13 above the level 9 average (1.01).

Headshot rate 51%+3 pp better than 65%
AWP share of kills 10% no comparison
K/D 1.14+0.13 better than 89%
Pistol kills per match 3.3
Knife kills 1 in 56 matches

Impact

Strength
Damage and big rounds

Averages 2.7 round MVPs per match. 0.5 above the level 9 average (2.2).

2K rounds 15.2% no comparison
3K rounds 3.7% no comparison
MVPs per match 2.7+0.5 better than 89%
4Ks and aces 3x 4K, 0 aces in 12 matches

Utility and deaths

Strength
Nades, flashes and deaths

Zombie842 dies in 69 of 100 rounds. 3 percentage points below the level 9 average (72%). Lower is better.

Utility hit rate 36% no comparison
Utility damage per round 4.8 no comparison
Enemies flashed per round 0.11 no comparison
Deaths per round 69%−3 pp better than 84%

Progress

One value per month, dashed line is the level 9 average
Whether Zombie842 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 14 matches from the last 3 months and 42 before.

Kills per round (K/R)

0.81
JunJulAugSepOct

Best month: August 2026 with 0.81.

Patterns

From the last 56 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.66 · Cache
  2. Longest win streak: 4 wins in a row · Mirage
  3. Most kills in a match: 31 · Cache

Maps in detail

from the last 56 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
44% better than 27%
0.78 better than 74%
86.1 better than 80%
1.02-
57% of 79 duels better than 84%
29% of 17 situations better than 24%
Anubis11
64% -
0.72 -
77.9 -
1.19-
56% of 39 duels -
40% of 5 situations -
Cache9
56% -
0.85 -
98.8 -
1.66-
63% of 40 duels -
33% of 3 situations -
Nuke9
67% -
0.85 -
89.0 -
1.48-
60% of 43 duels -
50% of 10 situations -
Ancient4
50% -
0.86 -
83.7 -
1.10-
59% of 17 duels -
100% of 2 situations -
Dust 23
33% -
0.65 -
71.2 -
0.91-
63% of 8 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Zombie842 plays

Across 56 matches Zombie842 averages K/R 0.79 and ADR 86.1; the rating across the 15 rated matches is 1.16. Biggest strength: K/D at 1.14, better than 89% of level 9 players. Averages 17.2 kills per match with 51% headshots. The strongest map is Anubis with a 64% win rate in 11 matches. In 8 of 15 matches the rating was 1.10 or higher (53%), in 4 it was below 0.90. In 12 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: July 2026 at 1.35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.