Zo_oMless

PN
On FACEIT since 2022 250 matches tracked 20 matches in 30 days
Last updated:

How does Zo_oMless play?

Rating 1.00 K/R 0.74 ADR 82.3 from 250 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 250 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 19% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average. More 4Ks and aces per 100 rounds than the level 7 average.
EntryMulti-kills
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (177 matches).

Level 7

Compared with 1,184 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 27%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 8%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 21%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so just below the average (1.00).

Headshot rate 45%−1 pp · Ø 46% better than 44%
AWP share of kills 14%+3 pp · Ø 11% better than 68%
K/D 0.97−0.03 · Ø 1.00 better than 43%
Pistol kills per match 2.8
Knife kills 11 in 250 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so clearly above the average (3.9%).

2K rounds 13.7%+0.6 pp · Ø 13.1% better than 68%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 76%
MVPs per match 2.4+0.2 · Ø 2.2 better than 75%
4Ks and aces 39x 4K, 5 aces in 177 matches

Utility and deaths

Average
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.27).

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 65%
Enemies flashed per round 0.50+0.23 · Ø 0.27 better than 93%
Deaths per round 76%+4 pp · Ø 72% better than 14%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.13, Rating +0.18, ADR +12.6
= Stayed the same
Win rate at 45%
▼ Got worse
Headshots −3 pp, ELO −524

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: October 2026 with 0.86. Last 3 months: 0.76 (at the start 0.63). Slightly above the average (0.72).

Patterns

From the last 250 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −130 ELO
44 matches · 41% win rate
On Ancient −105 ELO
47 matches · 49% win rate
On Thursdays −59 ELO, win rate 29%

Zo_oMless loses the most ELO on Anubis: −130 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.13 · Dust 2
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 42 · Anubis

Maps in detail

from the last 250 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 270
44% better than 28%
0.75 better than 66%
82.3 better than 65%
1.03 better than 62%
45% of 401 duels better than 22%
27% of 41 situations better than 24%
Mirage64
50% right on the average
0.70 better than 39%
78.3 better than 46%
0.94 better than 30%
47% of 391 duels better than 34%
34% of 29 situations better than 43%
Ancient47
49% better than 48%
0.78 better than 75%
87.1 better than 83%
1.04 better than 64%
51% of 272 duels right on the average
41% of 22 situations better than 56%
Anubis44
41% better than 25%
0.77 better than 80%
86.5 better than 86%
1.03 better than 68%
54% of 291 duels better than 71%
38% of 16 situations right on the average
Nuke10
30% -
0.65 -
71.9 -
0.86-
34% of 53 duels -
0% of 2 situations -
Inferno7
43% -
0.72 -
80.3 -
0.94-
50% of 36 duels -
50% of 2 situations -
Cache5
20% -
0.66 -
76.2 -
0.89-
41% of 34 duels -
67% of 3 situations -
Vertigo3
100% -
0.73 -
80.3 -
0.99-
55% of 20 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Zo_oMless plays

Across 250 matches Zo_oMless averages K/R 0.74, ADR 82.3 and a rating of 1.00. Biggest strength: Rounds with first kill at 14%, better than 93% of level 7 players. Most room to improve: Deaths per round at 76%, better than only 14% of level 7 players. Averages 16.3 kills per match with 45% headshots. The strongest map is Mirage with a 50% win rate in 64 matches. In 91 of 250 matches the rating was 1.10 or higher (36%), in 110 it was below 0.90. In 177 matches with detailed stats: 39 4Ks and 5 aces. Best month by rating: October 2026 at 1.19. Zo_oMless loses the most ELO on Anubis (−130 ELO, win rate 41%). Things go best on Mirage (+16 ELO, win rate 50%). Match no. 1 of the day goes best: 53% win rate, −46 ELO. Improved over the last three months: K/R +0.13, Rating +0.18, ADR +12.6. Got weaker: Headshots −3 pp, ELO −524. Unchanged in recent months: Win rate at 45%. Last 30 days: 20 matches, win rate 40%, net ELO +42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.