ZixOl

Poland
84 matches tracked 26 matches in 30 days
Last updated:

How does ZixOl play?

Rating 1.00 K/R 0.74 ADR 81.3 from 84 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 84 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 13% good 1.10 to 1.29 12% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average. Higher headshot rate than the level 6 average.
EntryHeadshots
better than most on level 6 about average weaker than most
Level 6

Compared with 969 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 90%
Opening duels won 47%−3 pp · Ø 50% better than 30%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 81%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 31%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 16%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (46%).

Headshot rate 54%+8 pp · Ø 46% better than 87%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 0.96−0.03 · Ø 0.99 better than 44%
Pistol kills per match 3.3
Knife kills 2 in 84 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (3.9%).

2K rounds 14.3%+1.4 pp · Ø 12.9% better than 83%
3K rounds 4.6%+0.7 pp · Ø 3.9% better than 86%
MVPs per match 2.4+0.2 · Ø 2.2 better than 80%
4Ks and aces 14x 4K, 2 aces in 84 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.4 utility damage per round and so well below the average (4.1).

Utility hit rate 32%−3 pp · Ø 35% better than 32%
Utility damage per round 1.4−2.7 · Ø 4.1 better than 3%
Enemies flashed per round 0.12−0.14 · Ø 0.26 better than 14%
Deaths per round 77%+5 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 6 average
Whether ZixOl is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 84 matches, all from the last 3 months.

Kills per round (K/R)

0.75
AugSepOct

Patterns

From the last 84 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −45 ELO
20 matches · 45% win rate

ZixOl loses the most ELO on Anubis: −45 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.47 · Mirage
  2. Most kills in a match: 35 · Anubis
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 84 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis20
45% better than 37%
0.76 better than 72%
84.8 better than 77%
1.02 better than 60%
44% of 127 duels better than 23%
45% of 11 situations better than 70%
Dust 216
50% right on the average
0.70 better than 42%
77.0 better than 39%
0.93 better than 27%
47% of 74 duels better than 34%
67% of 3 situations better than 97%
Ancient14
36% -
0.75 -
77.2 -
1.02-
42% of 71 duels -
42% of 12 situations -
Mirage13
85% -
0.73 -
83.3 -
1.06-
51% of 70 duels -
50% of 6 situations -
Cache10
80% -
0.80 -
87.6 -
1.05-
54% of 76 duels -
0% of 1 situations -
Inferno9
22% -
0.70 -
76.9 -
0.90-
44% of 68 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ZixOl plays

Across 84 matches ZixOl averages K/R 0.74, ADR 81.3 and a rating of 1.00. Biggest strength: Rounds with first kill at 13%, better than 90% of level 6 players. Most room to improve: Utility damage per round at 1.4, better than only 3% of level 6 players. Averages 15.9 kills per match with 54% headshots. The strongest map is Mirage with a 85% win rate in 13 matches. In 25 of 84 matches the rating was 1.10 or higher (30%), in 36 it was below 0.90. In 84 matches with detailed stats: 14 4Ks and 2 aces. ZixOl loses the most ELO on Anubis (−45 ELO, win rate 45%). Things go best from match 5 of the day (+57 ELO, win rate 70%). From match no. 5 of the day on, things go best: 70% win rate, +57 ELO. Last 30 days: 26 matches, win rate 35%, net ELO −44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.