Zinnjo

AL
183 matches tracked 80 matches in 30 days
Last updated:

How does Zinnjo play?

Rating 0.95 K/R 0.70 ADR 76.0 from 183 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40% on level 5
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 183 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 5 average. Higher headshot rate than the level 5 average.
EntryHeadshots
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (179 matches).

Compared with 775 players on level 5, each player over up to their last 100 matches (50+).

Opening

Average
The first duels of the round

Zinnjo gets the first kill in 12 of 100 rounds. 2 percentage points above the level 5 average (10%).

Rounds with first kill 12%+2 pp better than 82%
Opening duels won 50%+1 pp better than 57%

Clutch

Weakness
Last one alive

Zinnjo wins 14 of 100 1v2s. 7 percentage points below the level 5 average (21%).

Clutch 1v1 won 29%−9 pp better than 15%
Clutch 1v2 won 14%−7 pp better than 13%
Clutch kills per match 1.3−0.3 better than 22%

Weapons and aim

Average
Where do the kills come from?

53 of 100 kills by Zinnjo are headshots. 9 percentage points above the level 5 average (44%).

Headshot rate 53%+9 pp better than 91%
AWP share of kills 20%+10 pp better than 86%
K/D 0.92−0.04 better than 35%
Pistol kills per match 2.6
Knife kills 1 in 183 matches

Impact

Average
Damage and big rounds

Averages 2.0 round MVPs per match. 0.1 below the level 5 average (2.1).

2K rounds 12.5%−0.2 pp better than 44%
3K rounds 3.5%−0.2 pp better than 42%
MVPs per match 2.0−0.1 better than 39%
4Ks and aces 36x 4K, 0 aces in 179 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 5.8 utility damage per round from HEs and mollies. 1.9 above the level 5 average (3.9).

Utility hit rate 37%+2 pp better than 67%
Utility damage per round 5.8+1.9 better than 84%
Enemies flashed per round 0.22−0.03 better than 44%
Deaths per round 76%+3 pp better than 20%

Progress

One value per month, dashed line is the level 5 average
Whether Zinnjo is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 183 matches, all from the last 3 months.

Kills per round (K/R)

0.68
AugSepOct

Best month: August 2026 with 0.76.

Patterns

From the last 183 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −57 ELO
39 matches · 54% win rate
On Mirage −31 ELO
27 matches · 48% win rate
Between 12:00 and 18:00 −28 ELO, win rate 45%
On Sundays +7 ELO, win rate 41%

Zinnjo loses the most ELO on Anubis: −57 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Most kills in a match: 31 · Vertigo
  3. Highest rating in a match: 2.86 · Cache

Maps in detail

from the last 183 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient48
52% better than 55%
0.69 better than 36%
77.3 better than 41%
0.94 better than 39%
49% of 243 duels on par
27% of 37 situations better than 27%
Anubis39
54% better than 68%
0.70 better than 42%
74.7 better than 25%
0.96 better than 41%
52% of 211 duels better than 63%
38% of 16 situations on par
Dust 235
54% better than 68%
0.72 better than 58%
78.2 better than 48%
0.97 better than 48%
52% of 165 duels better than 70%
21% of 24 situations better than 13%
Mirage27
48% better than 48%
0.69 better than 40%
72.9 better than 24%
0.91 better than 27%
51% of 156 duels better than 59%
20% of 10 situations better than 10%
Inferno22
23% better than 1%
0.63 better than 19%
72.0 better than 21%
0.85 better than 14%
40% of 100 duels better than 9%
36% of 11 situations on par
Cache9
67% -
0.89 -
87.8 -
1.24-
60% of 53 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Zinnjo plays

Across 183 matches Zinnjo averages K/R 0.70, ADR 76.0 and a rating of 0.95. Biggest strength: Headshot rate at 53%, better than 91% of level 5 players. Most room to improve: Clutch 1v1 won at 29%, better than only 15% of level 5 players. Averages 15.3 kills per match with 53% headshots. The strongest map is Dust 2 with a 54% win rate in 35 matches. In 52 of 183 matches the rating was 1.10 or higher (28%), in 81 it was below 0.90. In 179 matches with detailed stats: 36 4Ks and 0 aces. Best month by rating: August 2026 at 1.00. Zinnjo loses the most ELO on Anubis (−57 ELO, win rate 54%). Things go best on Dust 2 (+87 ELO, win rate 54%). Match no. 3 of the day goes best: 59% win rate, −51 ELO. Last 30 days: 80 matches, win rate 45%, net ELO +51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.