Zigywoo

Germany
104 matches tracked
Last updated:

How does Zigywoo play?

Rating 0.97 K/R 0.70 ADR 77.8 from 104 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 104 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 13% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 28%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (28 matches).

2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

5% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 93%
Clutch 1v2 won 5%−16 pp · Ø 21% better than 1%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (49%).

Headshot rate 37%−12 pp · Ø 49% better than 3%
AWP share of kills 12%+2 pp · Ø 10% better than 64%
K/D 0.95−0.05 · Ø 1.00 better than 20%
Pistol kills per match 2.4
Knife kills 2 in 104 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so clearly below the average (3.9%).

2K rounds 14.3%+1.2 pp · Ø 13.1% better than 73%
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 12%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 4x 4K, 0 aces in 28 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so slightly above the average (72%). Lower is better.

Utility hit rate 35%−1 pp · Ø 36% better than 48%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 64%
Enemies flashed per round 0.32+0.04 · Ø 0.28 better than 61%
Deaths per round 73%+1 pp · Ø 72% better than 32%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.05, ADR +5.9, Headshots +6 pp, ELO +68
= Stayed the same
Win rate at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Last 3 months: 0.74 (at the start 0.68). Just above the average (0.72).

Patterns

From the last 104 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −61 ELO
27 matches · 48% win rate
In match 1 of the day −54 ELO
20 matches · 30% win rate
Between 0:00 and 6:00 −21 ELO, win rate 43%
On Thursdays −59 ELO, win rate 36%

Zigywoo loses the most ELO on Mirage: −61 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Mirage
  2. Most kills in a match: 39 · Nuke
  3. Longest win streak: 4 wins in a row · Inferno

Maps in detail

from the last 104 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
48% better than 38%
0.65 better than 13%
72.1 better than 13%
0.91 better than 13%
45% of 93 duels better than 18%
21% of 19 situations better than 11%
Ancient23
65% better than 87%
0.86 better than 94%
91.8 better than 94%
1.15 better than 86%
56% of 119 duels better than 76%
38% of 13 situations better than 47%
Dust 223
57% better than 70%
0.68 better than 23%
74.3 better than 19%
0.96 better than 25%
37% of 97 duels better than 2%
25% of 12 situations better than 17%
Nuke11
27% -
0.59 -
72.8 -
0.80-
50% of 32 duels -
20% of 5 situations -
Anubis10
20% -
0.72 -
81.1 -
1.00-
54% of 50 duels -
38% of 8 situations -
Inferno9
44% -
0.65 -
72.1 -
0.91-
51% of 41 duels -
63% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Zigywoo plays

Across 104 matches Zigywoo averages K/R 0.70, ADR 77.8 and a rating of 0.97. Biggest strength: Clutch 1v1 won at 50%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 37%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 37% headshots. The strongest map is Ancient with a 65% win rate in 23 matches. In 32 of 104 matches the rating was 1.10 or higher (31%), in 50 it was below 0.90. In 28 matches with detailed stats: 4 4Ks and 0 aces. Zigywoo loses the most ELO on Mirage (−61 ELO, win rate 48%). Things go best on Ancient (+2 ELO, win rate 65%). Improved over the last three months: K/R +0.06, Rating +0.05, ADR +5.9, Headshots +6 pp, ELO +68. Unchanged in recent months: Win rate at 49%. Last 30 days: 4 matches, win rate 50%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.