ZeroZK

USA
136 matches tracked
ELO
1,863
Peak across the last 136 matches: 2,010
Rank NA ▲ 3,852 places
#4,811
30 days · before #8,663 · best #4,811
Last updated:

How does ZeroZK play?

Rating 0.91 (from 20 matches) K/R 0.67 ADR 73.7 from 136 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9% on level 9
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 50%
Rating spread from 20 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 5% good 1.10 to 1.29 25% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 35%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 7%−3 pp better than 8%
Opening duels won 42%−8 pp better than 3%

Clutch

Average
Last one alive
Clutch 1v1 won 43%+4 pp better than 75%
Clutch 1v2 won 29%+8 pp better than 90%
Clutch kills per match 1.5−0.1 better than 39%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+4 pp better than 72%
AWP share of kills 1%−10 pp better than 6%
K/D 0.91−0.09 better than 13%
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.7%−1.4 pp better than 12%
Rounds with 3K 2.6%−1.3 pp better than 4%
MVPs per match 1.9−0.4 better than 11%
4Ks and aces 5x 4K, 2 aces in 52 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 71%
Utility damage per round 5.2+0.9 better than 75%
Enemies flashed per round 0.30+0.02 better than 58%
Rounds with a death 73%+1 pp better than 41%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Headshots +3 pp, Win rate +6 pp
= Stayed the same
ADR at 72.3, ELO at 1,863
▼ Got worse
K/R −0.04

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: May 2026 with 0.78. Last 3 months: 0.64 (at the start 0.68).

Patterns

From the last 136 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Cache −29 ELO
30 matches · 57% wins
In match 2 of the day ±0 ELO
38 matches · 37% wins
Between 6:00 and 12:00 +36 ELO, win rate 44%
On Fridays ±0 ELO, win rate 45%

ZeroZK loses the most ELO on Cache: −29 ELO, 57% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Ancient
  2. Highest rating in a match: 1.54 · Cache
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 136 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
44% better than 28%
0.67 better than 19%
73.0 better than 15%
0.93-
39% of 89 duels better than 4%
33% of 15 situations better than 37%
Cache30
57% -
0.66 -
72.6 -
0.91-
46% of 81 duels -
50% of 12 situations -
Ancient28
54% better than 62%
0.67 better than 17%
79.1 better than 40%
1.02-
43% of 87 duels better than 12%
55% of 11 situations better than 85%
Dust 215
33% better than 5%
0.65 better than 12%
70.1 better than 7%
0.68-
40% of 43 duels better than 6%
38% of 8 situations level
Anubis10
40% -
0.67 -
74.3 -
-
62% of 13 duels -
20% of 5 situations -
Nuke9
78% -
0.68 -
72.6 -
-
63% of 8 duels -
100% of 2 situations -
Overpass3
67% -
0.59 -
63.5 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How ZeroZK plays

Across 136 matches ZeroZK averages K/R 0.67 and ADR 73.7; the rating across the 20 rated matches is 0.91. Biggest strength: Utility damage per round at 5.2. That is better than 75% of players on level 9. Most room to improve: Opening duels won at 42%. That is better than only 3% of players on level 9. On average 14.8 kills per match, 52% of them headshots. The strongest map is Cache with a 57% win rate in 30 matches. In 6 of 20 matches the rating was 1.10 or higher (30%), in 10 it was below 0.90. In 52 matches with detailed stats: 5 4Ks and 2 aces. Best month by rating: September 2026 at 0.98. ZeroZK loses the most ELO on Cache (−29 ELO, win rate 57%). Things go best on Mirage (+50 ELO, win rate 44%). Improved over the last three months: Headshots +3 pp, Win rate +6 pp. Got weaker: K/R −0.04. Unchanged in recent months: ADR at 72.3, ELO at 1,863. Last 30 days: 6 matches, win rate 33%, ELO balance −29.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.