Zerkz

USA
82 matches tracked
Last updated:

How does Zerkz play?

Rating 0.88 (from 6 matches) K/R 0.66 ADR 73.4 from 82 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.23 ConsistencyShare of matches with at least a normal rating (0.90 and up). 33%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (55 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 8%−2 pp better than 18%
Opening duels won 47%−3 pp better than 20%

Clutch

Weakness
Last one alive
Clutch 1v1 won 23%−15 pp better than 2%
Clutch 1v2 won 12%−10 pp better than 5%
Clutch kills per match 1.2−0.5 better than 13%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%−2 pp better than 36%
AWP share of kills 1%−9 pp better than 7%
K/D 0.95−0.05 better than 27%
Pistol kills per match 2.1

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.8%−1.3 pp better than 16%
Rounds with 3K 2.4%−1.5 pp better than 2%
MVPs per match 2.0−0.2 better than 22%
4Ks and aces 7x 4K, 0 aces in 55 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 18%
Utility damage per round 3.6−0.6 better than 36%
Enemies flashed per round 0.30+0.02 better than 60%
Rounds with a death 70%−2 pp better than 78%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Headshots +6 pp, ELO +83
= Stayed the same
Win rate at 56%
▼ Got worse
K/R −0.05, ADR −4.6

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.71. Last 3 months: 0.65 (at the start 0.70).

Patterns

From the last 82 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −19 ELO
29 matches · 55% wins
In match 1 of the day +2 ELO
37 matches · 49% wins

Zerkz loses the most ELO on Dust 2: −19 ELO, 55% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.25 · Dust 2
  2. Most kills in a match: 24 · Dust 2
  3. Longest win streak: 12 wins in a row · Dust 2

Maps in detail

from the last 82 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 229
55% better than 68%
0.67 better than 23%
73.1 better than 15%
0.97-
47% of 98 duels better than 29%
37% of 19 situations better than 47%
Anubis12
75% -
0.73 -
79.4 -
1.10-
54% of 37 duels -
17% of 6 situations -
Nuke9
33% -
0.65 -
79.0 -
-
59% of 34 duels -
50% of 4 situations -
Cache8
63% -
0.67 -
65.3 -
0.79-
57% of 28 duels -
50% of 6 situations -
Inferno8
50% -
0.49 -
65.7 -
0.53-
47% of 30 duels -
0% of 2 situations -
Ancient7
29% -
0.69 -
72.6 -
-
38% of 24 duels -
17% of 6 situations -
Mirage7
71% -
0.62 -
74.6 -
-
44% of 25 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Zerkz plays

Across 82 matches Zerkz averages K/R 0.66 and ADR 73.4; the rating across the 6 rated matches is 0.88. Biggest strength: Rounds with a death at 70%. That is better than 78% of players on level 8. Most room to improve: Clutch 1v1 won at 23%. That is better than only 2% of players on level 8. On average 14.2 kills per match, 45% of them headshots. The strongest map is Anubis with a 75% win rate in 12 matches. In 55 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: September 2026 at 0.88. Zerkz loses the most ELO on Dust 2 (−19 ELO, win rate 55%). Things go best in match 2 of the day (−17 ELO, win rate 65%). Improved over the last three months: Headshots +6 pp, ELO +83. Got weaker: K/R −0.05, ADR −4.6. Unchanged in recent months: Win rate at 56%. Last 30 days: 1 matches, win rate 100%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.