Zeqtrr

USA
128 matches tracked
Last updated:

How does Zeqtrr play?

Rating 1.23 (from 5 matches) K/R 0.79 ADR 80.2 from 127 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with at least a normal rating (0.90 and up). 80%
Rating from 5 of 127 matches
Player type
Gets the frags with the AWP
Far more AWP kills than the level 5 average. More first kills per match than the level 5 average.
AWPerEntry
better than most on level 5 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (28 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 15%+5 pp better than 97%
Opening duels won 68%+19 pp better than 99%

Clutch

Average
Last one alive
Clutch 1v1 won 30%−9 pp better than 16%
Clutch 1v2 won 17%−4 pp better than 29%
Clutch kills per match 2.2+0.6 better than 92%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 35%−9 pp better than 7%
AWP share of kills 49%+38 pp better than 99%
K/D 1.10+0.13 better than 94%
Pistol kills per match 3.1
Knife kills 5 in 127 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.0%+2.3 pp better than 95%
Rounds with 3K 6.6%+2.9 pp better than 99%
MVPs per match 2.3+0.2 better than 74%
4Ks and aces 4x 4K, 0 aces in 28 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 28%−7 pp better than 13%
Utility damage per round 1.6−2.3 better than 6%
Enemies flashed per round 0.17−0.08 better than 28%
Rounds with a death 71%−2 pp better than 78%

Progress

One value per month, dashed line is the Level 5 average
▲ Improved
K/R +0.06
= Stayed the same
ADR at 82.4, Headshots at 35%, Win rate at 43%
▼ Got worse
ELO −151

Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.83 (at the start 0.77).

Patterns

From the last 127 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −39 ELO
40 matches · 45% wins

Zeqtrr loses the most ELO on Mirage: −39 ELO, 45% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 49 · Mirage
  2. Highest rating in a match: 1.84 · Mirage
  3. Longest win streak: 4 wins in a row · Overpass

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
45% better than 33%
0.83 better than 93%
85.2 better than 84%
1.69-
66% of 213 duels better than 99%
38% of 29 situations level
Dust 225
44% better than 29%
0.82 better than 93%
83.8 better than 79%
0.60-
69% of 121 duels better than 99%
47% of 15 situations better than 73%
Inferno16
56% better than 70%
0.76 better than 78%
77.8 level
-
59% of 76 duels better than 90%
43% of 14 situations better than 62%
Anubis14
50% -
0.81 -
84.4 -
0.93-
65% of 62 duels -
67% of 9 situations -
Nuke13
38% -
0.68 -
69.7 -
-
68% of 47 duels -
13% of 8 situations -
Ancient11
36% -
0.82 -
78.7 -
0.91-
68% of 37 duels -
0% of 2 situations -
Cache4
50% -
0.49 -
50.9 -
-
57% of 7 duels -
25% of 4 situations -
Overpass4
25% -
0.63 -
65.1 -
-
53% of 15 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Zeqtrr plays

Across 127 matches Zeqtrr averages K/R 0.79 and ADR 80.2; the rating across the 5 rated matches is 1.23. Biggest strength: Opening duels won at 68%. That is better than 99% of players on level 5. Most room to improve: Utility damage per round at 1.6. That is better than only 6% of players on level 5. On average 17.0 kills per match, 35% of them headshots. The strongest map is Inferno with a 56% win rate in 16 matches. In 28 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: September 2026 at 1.23. Zeqtrr loses the most ELO on Mirage (−39 ELO, win rate 45%). Improved over the last three months: K/R +0.06. Got weaker: ELO −151. Unchanged in recent months: ADR at 82.4, Headshots at 35%, Win rate at 43%. Last 30 days: 1 matches, win rate 0%, ELO balance −21.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 5): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.