How does Zeqtrr play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (28 matches).
Opening
StrengthClutch
AverageWeapons and aim
AverageImpact
StrengthUtility and deaths
AverageProgress
One value per month, dashed line is the Level 5 averageSep 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.83. Last 3 months: 0.83 (at the start 0.77).
Rating, 1.00 is an average match
Best month: September 2026 with 1.23.
Damage per round (ADR)
Best month: June 2026 with 83.7. Last 3 months: 82.4 (at the start 79.6).
Share of headshot kills
Best month: July 2026 with 36%. Last 3 months unchanged at 35%.
Matches won (win rate)
Best month: July 2026 with 48%. Last 3 months: 43% (at the start 45%).
Best month: July 2026 with 1,228. Last 3 months: 1,056 (at the start 1,207).
Rounds with first kill
Best month: September 2026 with 15%.
1v1 clutches won
Best month: September 2026 with 30%.
Patterns
From the last 127 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
Zeqtrr loses the most ELO on Mirage: −39 ELO, 45% wins
Records and milestones
from recorded matches- Most kills in a match: 49 · Mirage
- Highest rating in a match: 1.84 · Mirage
- Longest win streak: 4 wins in a row · Overpass
Maps in detail
from the last 127 matchesCompared with players on the same level who have at least 15 matches on the map.
How Zeqtrr plays
Across 127 matches Zeqtrr averages K/R 0.79 and ADR 80.2; the rating across the 5 rated matches is 1.23. Biggest strength: Opening duels won at 68%. That is better than 99% of players on level 5. Most room to improve: Utility damage per round at 1.6. That is better than only 6% of players on level 5. On average 17.0 kills per match, 35% of them headshots. The strongest map is Inferno with a 56% win rate in 16 matches. In 28 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: September 2026 at 1.23. Zeqtrr loses the most ELO on Mirage (−39 ELO, win rate 45%). Improved over the last three months: K/R +0.06. Got weaker: ELO −151. Unchanged in recent months: ADR at 82.4, Headshots at 35%, Win rate at 43%. Last 30 days: 1 matches, win rate 0%, ELO balance −21.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 5): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.