Zehner23

Germany
122 matches tracked 32 matches in 30 days
Last updated:

How does Zehner23 play?

Rating 1.00 (from 101 matches) K/R 0.74 ADR 84.0 from 122 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
level on level 8
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 59%
Rating spread from 101 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 12% normal 0.90 to 1.09 29% weak 0.75 to 0.89 19% very weak below 0.75 22%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average.
Multi-killsEntry
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+2 pp better than 77%
Opening duels won 47%−3 pp better than 22%

Clutch

Weakness
Last one alive
Clutch 1v1 won 37%−1 pp better than 45%
Clutch 1v2 won 15%−5 pp better than 15%
Clutch kills per match 1.0−0.6 better than 5%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%+2 pp better than 60%
AWP share of kills 7%−3 pp better than 42%
K/D 0.98−0.02 better than 41%
Pistol kills per match 2.8
Knife kills 2 in 122 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.0%−0.1 pp better than 45%
Rounds with 3K 4.2%+0.3 pp better than 63%
MVPs per match 2.6+0.4 better than 85%
4Ks and aces 21x 4K, 3 aces in 90 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 40%+5 pp better than 82%
Utility damage per round 5.3+1.0 better than 78%
Enemies flashed per round 0.41+0.13 better than 82%
Rounds with a death 75%+3 pp better than 21%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Rating +0.30, Headshots +6 pp, ELO +262
= Stayed the same
K/R at 0.74, ADR at 84.2
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months unchanged at 0.74.

Patterns

From the last 122 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −29 ELO
32 matches · 53% wins
In match 2 of the day −28 ELO
22 matches · 41% wins
Between 12:00 and 18:00 −59 ELO, win rate 46%

Zehner23 loses the most ELO on Mirage: −29 ELO, 53% wins

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Most kills in a match: 31 · Dust 2
  3. Highest rating in a match: 1.99 · Anubis

Maps in detail

from the last 122 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
50% level
0.74 better than 56%
84.5 better than 74%
1.00 better than 45%
42% of 205 duels better than 9%
62% of 13 situations better than 95%
Mirage32
53% better than 61%
0.71 better than 39%
83.9 better than 70%
0.95 better than 28%
46% of 190 duels better than 24%
42% of 12 situations better than 64%
Anubis16
50% better than 43%
0.72 better than 42%
84.4 better than 71%
1.00 better than 46%
55% of 85 duels better than 72%
30% of 10 situations better than 30%
Inferno15
60% better than 73%
0.73 better than 58%
79.8 better than 54%
0.95-
46% of 82 duels better than 25%
50% of 8 situations better than 78%
Ancient11
55% -
0.83 -
85.6 -
1.14-
58% of 50 duels -
43% of 7 situations -
Cache7
43% -
0.80 -
88.0 -
1.10-
49% of 43 duels -
0% of 1 situations -
Nuke5
40% -
0.70 -
82.6 -
0.95-
41% of 27 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Zehner23 plays

Across 122 matches Zehner23 averages K/R 0.74 and ADR 84.0; the rating across the 101 rated matches is 1.00. Biggest strength: Utility with impact at 40%. That is better than 82% of players on level 8. Most room to improve: Rounds with a death at 75%. That is better than only 21% of players on level 8. On average 16.6 kills per match, 49% of them headshots. The strongest map is Inferno with a 60% win rate in 15 matches. In 31 of 101 matches the rating was 1.10 or higher (31%), in 41 it was below 0.90. In 90 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: September 2026 at 1.05. Zehner23 loses the most ELO on Mirage (−29 ELO, win rate 53%). Things go best on Dust 2 (+1 ELO, win rate 50%). Improved over the last three months: Rating +0.30, Headshots +6 pp, ELO +262. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.74, ADR at 84.2. Last 30 days: 32 matches, win rate 59%, ELO balance −101.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.