Zeacvo

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195 matches tracked 57 matches in 30 days
Last updated:

How does Zeacvo play?

Rating 0.94 (from 57 matches) K/R 0.74 ADR 80.5 from 195 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16% on level 9
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 54%
Rating spread from 57 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 23% normal 0.90 to 1.09 16% weak 0.75 to 0.89 16% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0 pp level
Opening duels won 51%+1 pp better than 53%

Clutch

Average
Last one alive
Clutch 1v1 won 44%+5 pp better than 80%
Clutch 1v2 won 13%−8 pp better than 8%
Clutch kills per match 1.2−0.4 better than 13%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%−3 pp better than 30%
AWP share of kills 3%−8 pp better than 18%
K/D 1.01+0.01 better than 49%
Pistol kills per match 2.2
Knife kills 2 in 195 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.8%+0.7 pp better than 63%
Rounds with 3K 3.7%−0.2 pp better than 37%
MVPs per match 2.4+0.1 better than 67%
4Ks and aces 21x 4K, 2 aces in 112 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 2.9−1.4 better than 18%
Enemies flashed per round 0.17−0.11 better than 21%
Rounds with a death 74%+2 pp better than 28%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Headshots +7 pp, ELO +251
= Stayed the same
ADR at 79.1, Win rate at 54%
▼ Got worse
K/R −0.05

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: June 2026 with 0.81. Last 3 months: 0.72 (at the start 0.77).

Patterns

From the last 195 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −39 ELO
57 matches · 39% wins
On Dust 2 −5 ELO
50 matches · 60% wins
Between 6:00 and 12:00 +28 ELO, win rate 45%
On Fridays +17 ELO, win rate 38%

Zeacvo loses the most ELO on Mirage: −39 ELO, 39% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.63 · Ancient
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 43 · Mirage

Maps in detail

from the last 195 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
39% better than 15%
0.70 better than 33%
77.6 better than 37%
0.85-
44% of 224 duels better than 15%
43% of 28 situations better than 66%
Dust 250
60% better than 82%
0.79 better than 78%
83.0 better than 66%
1.04-
53% of 224 duels better than 64%
45% of 22 situations better than 70%
Anubis34
62% better than 82%
0.79 better than 79%
83.9 better than 71%
0.97-
50% of 125 duels level
59% of 17 situations better than 93%
Ancient30
53% better than 58%
0.70 better than 29%
78.1 better than 35%
0.90-
49% of 140 duels better than 41%
41% of 17 situations better than 57%
Nuke12
83% -
0.78 -
83.6 -
1.06-
58% of 48 duels -
50% of 4 situations -
Inferno7
57% -
0.72 -
74.0 -
0.99-
35% of 20 duels -
25% of 4 situations -
Cache5
40% -
0.73 -
82.8 -
1.02-
40% of 20 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Zeacvo plays

Across 195 matches Zeacvo averages K/R 0.74 and ADR 80.5; the rating across the 57 rated matches is 0.94. Biggest strength: Clutch 1v1 won at 44%. That is better than 80% of players on level 9. Most room to improve: Rating at 0.94. That is better than only 16% of players on level 9. On average 16.5 kills per match, 45% of them headshots. The strongest map is Nuke with a 83% win rate in 12 matches. In 22 of 57 matches the rating was 1.10 or higher (39%), in 26 it was below 0.90. In 112 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: October 2026 at 0.98. Zeacvo loses the most ELO on Mirage (−39 ELO, win rate 39%). Things go best in match 4 of the day (+27 ELO, win rate 70%). Improved over the last three months: Headshots +7 pp, ELO +251. Got weaker: K/R −0.05. Unchanged in recent months: ADR at 79.1, Win rate at 54%. Last 30 days: 57 matches, win rate 49%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.