Zander01

USA
133 matches tracked 14 matches in 30 days
ELO ▲ 2
2,492
30-day peak: 2,492
Rank NA ▼ 51 places
#1,613
US #863 in US
30 days · prev. #1,562 · best #1,538
Last updated:

How does Zander01 play?

Rating 1.18 K/R 0.82 ADR 86.2 from 119 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 119 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 24% good 1.10 to 1.29 18% normal 0.90 to 1.09 17% weak 0.75 to 0.89 19% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
Multi-killsClutcherRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (43 matches).

2,250-2,499 ELO

Compared with 2,043 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 54%+3 pp · Ø 51% better than 72%

Clutch

Strength
Last one alive

34% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 30%
Clutch 1v2 won 34%+12 pp · Ø 22% better than 98%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so clearly above the average (1.02).

Headshot rate 47%−3 pp · Ø 50% better than 31%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 1.21+0.19 · Ø 1.02 better than 92%
Pistol kills per match 3.7
Knife kills 1 in 119 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 55%
3K rounds 3.9%−0.1 pp · Ø 4.0% better than 40%
MVPs per match 2.6+0.3 · Ø 2.3 better than 78%
4Ks and aces 13x 4K, 0 aces in 43 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 30%
Enemies flashed per round 0.19−0.11 · Ø 0.30 better than 21%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
Win rate at 51%, ELO at 2,468
▼ Got worse
K/R −0.09, Rating −0.18, ADR −5.1

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.89. Last 3 months: 0.77 (at the start 0.86). Slightly above the average (0.74).

Patterns

From the last 119 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −83 ELO
33 matches · 42% win rate
On Mirage −33 ELO
30 matches · 53% win rate
On Ancient −4 ELO
21 matches · 52% win rate

Zander01 loses the most ELO in match 2 of the day: −83 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Ancient
  2. Longest win streak: 6 wins in a row · Anubis
  3. Highest rating in a match: 2.75 · Cache

Maps in detail

from the last 119 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
53% better than 56%
0.82 better than 82%
85.9 better than 75%
1.16 better than 85%
48% of 88 duels better than 32%
29% of 24 situations better than 23%
Dust 225
48% better than 36%
0.85 better than 89%
88.8 better than 83%
1.23 better than 93%
50% of 74 duels better than 42%
35% of 26 situations better than 40%
Ancient21
52% right on the average
0.78 better than 66%
85.4 better than 68%
1.08 better than 65%
67% of 70 duels better than 99%
42% of 12 situations better than 63%
Anubis16
69% better than 93%
0.86 better than 91%
83.8 better than 64%
1.26 better than 95%
45% of 38 duels better than 18%
53% of 15 situations better than 84%
Inferno12
42% -
0.83 -
81.9 -
1.20-
63% of 35 duels -
50% of 2 situations -
Nuke8
50% -
0.69 -
78.2 -
0.98-
45% of 20 duels -
27% of 11 situations -
Cache6
33% -
0.97 -
108.2 -
1.39-
63% of 24 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Zander01 plays

Across 119 matches Zander01 averages K/R 0.82, ADR 86.2 and a rating of 1.18. Biggest strength: Rating at 1.18, better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,250-2,499 ELO players. Averages 17.8 kills per match with 47% headshots. The strongest map is Anubis with a 69% win rate in 16 matches. In 63 of 119 matches the rating was 1.10 or higher (53%), in 36 it was below 0.90. In 43 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: July 2026 at 1.28. Zander01 loses the most ELO in match 2 of the day (−83 ELO, win rate 42%). Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.09, Rating −0.18, ADR −5.1. Unchanged in recent months: Win rate at 51%, ELO at 2,468. Last 30 days: 14 matches, win rate 50%, net ELO −89.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.