Z_346

AR
103 matches tracked
Last updated:

How does Z_346 play?

Rating 1.29 (from 66 matches) K/R 0.89 ADR 93.8 from 103 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.29
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 85%
Rating distribution from 66 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 38% good 1.10 to 1.29 12% normal 0.90 to 1.09 24% weak 0.75 to 0.89 11% very weak below 0.75 5%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. More damage per round than the level 9 average.
Multi-killsEntryDamage
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (29 matches).

Level 9

Compared with 1,689 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

65% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 65%+14 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

25% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 25%−15 pp · Ø 40% better than 3%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 50%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

1.29 K/D and so well above the average (1.02).

Headshot rate 47%−2 pp · Ø 49% better than 42%
AWP share of kills 3%−7 pp · Ø 10% better than 19%
K/D 1.29+0.27 · Ø 1.02 better than 98%
Pistol kills per match 2.8
Knife kills 14 in 103 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.0% of rounds and so well above the average (3.9%).

2K rounds 15.6%+2.3 pp · Ø 13.3% better than 94%
3K rounds 7.0%+3.1 pp · Ø 3.9% better than 99%
MVPs per match 3.0+0.7 · Ø 2.3 better than 97%
4Ks and aces 17x 4K, 2 aces in 29 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 29%−7 pp · Ø 36% better than 14%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 29%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 69%−3 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.04, Rating +0.07, Win rate +7 pp, ELO +88
= Stayed the same
ADR at 96.2
▼ Got worse
Headshots −2 pp

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.92
MayJunJulAugSepOct

Best month: August 2026 with 0.92. Last 3 months: 0.92 (at the start 0.88). Well above the average (0.73).

Patterns

From the last 103 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −25 ELO
22 matches · 41% win rate

Z_346 loses the most ELO in match 1 of the day: −25 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Highest rating in a match: 2.20 · Inferno
  3. Longest win streak: 8 wins in a row · Nuke

Maps in detail

from the last 103 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 229
52% better than 55%
0.89 better than 97%
92.9 better than 95%
1.26 better than 97%
66% of 68 duels better than 99%
22% of 9 situations better than 12%
Inferno22
59% better than 68%
0.88 better than 95%
94.5 better than 93%
1.30 better than 98%
61% of 74 duels better than 88%
69% of 13 situations better than 97%
Ancient15
40% better than 20%
0.90 better than 98%
92.6 better than 94%
1.35-
60% of 30 duels better than 92%
0% of 3 situations better than 1%
Nuke13
54% -
0.98 -
101.5 -
1.49-
60% of 55 duels -
22% of 9 situations -
Mirage9
33% -
0.84 -
90.3 -
1.20-
58% of 36 duels -
40% of 5 situations -
Cache6
33% -
0.88 -
88.0 -
1.09-
64% of 22 duels -
50% of 2 situations -
Overpass4
75% -
0.91 -
101.5 -
-
-
-
Vertigo3
67% -
0.72 -
83.7 -
1.03-
54% of 13 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Z_346 plays

Across 103 matches Z_346 averages K/R 0.89 and ADR 93.8; the rating across the 66 rated matches is 1.29. Biggest strength: Rating at 1.29, better than 99% of level 9 players. Most room to improve: Clutch 1v1 won at 25%, better than only 3% of level 9 players. Averages 19.4 kills per match with 47% headshots. The strongest map is Inferno with a 59% win rate in 22 matches. In 40 of 66 matches the rating was 1.10 or higher (61%), in 10 it was below 0.90. In 29 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: August 2026 at 1.32. Z_346 loses the most ELO in match 1 of the day (−25 ELO, win rate 41%). Things go best on Dust 2 (+49 ELO, win rate 52%). Improved over the last three months: K/R +0.04, Rating +0.07, Win rate +7 pp, ELO +88. Got weaker: Headshots −2 pp. Unchanged in recent months: ADR at 96.2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.