How does Z_346 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (29 matches).
Compared with 1,689 players in this group, each player over up to their last 100 matches.
Opening
Strength65% of opening duels won and so well above the average (51%).
Clutch
Average25% of 1v1s won and so well below the average (40%).
Weapons and aim
Average1.29 K/D and so well above the average (1.02).
Impact
StrengthExactly 3 kills in 7.0% of rounds and so well above the average (3.9%).
Utility and deaths
Average29% of nades dealing damage or blinding and so well below the average (36%).
Progress
One value per month, dashed line is the level 9 averageAug 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.92. Last 3 months: 0.92 (at the start 0.88). Well above the average (0.73).
Rating, 1.00 is an average match
Best month: August 2026 with 1.32. Last 3 months: 1.32 (at the start 1.25). Well above the average (1.02).
Damage per round (ADR)
Best month: August 2026 with 96.2. Last 3 months: 96.2 (at the start 92.5). Well above the average (80.0).
Share of headshot kills
Best month: July 2026 with 49%. Last 3 months: 46% (at the start 48%). Clearly below the average (49%).
Matches won (win rate)
Best month: August 2026 with 56%. Last 3 months: 56% (at the start 49%). Clearly above the average (52%).
Best month: August 2026 with 1,906. Last 3 months: 1,906 (at the start 1,818).
Rounds with first kill
Best month: August 2026 with 14%.
1v1 clutches won
Best month: August 2026 with 25%.
Patterns
From the last 103 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Z_346 loses the most ELO in match 1 of the day: −25 ELO, 41% win rate
Records and milestones
from recorded matches- Most kills in a match: 37 · Dust 2
- Highest rating in a match: 2.20 · Inferno
- Longest win streak: 8 wins in a row · Nuke
Maps in detail
from the last 103 matchesCompared with players on the same level who have at least 15 matches on the map.
How Z_346 plays
Across 103 matches Z_346 averages K/R 0.89 and ADR 93.8; the rating across the 66 rated matches is 1.29. Biggest strength: Rating at 1.29, better than 99% of level 9 players. Most room to improve: Clutch 1v1 won at 25%, better than only 3% of level 9 players. Averages 19.4 kills per match with 47% headshots. The strongest map is Inferno with a 59% win rate in 22 matches. In 40 of 66 matches the rating was 1.10 or higher (61%), in 10 it was below 0.90. In 29 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: August 2026 at 1.32. Z_346 loses the most ELO in match 1 of the day (−25 ELO, win rate 41%). Things go best on Dust 2 (+49 ELO, win rate 52%). Improved over the last three months: K/R +0.04, Rating +0.07, Win rate +7 pp, ELO +88. Got weaker: Headshots −2 pp. Unchanged in recent months: ADR at 96.2.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.