ZXCSEMPAI_M1

Russia
On FACEIT since 2020 104 matches tracked
Last updated:

How does ZXCSEMPAI_M1 play?

Rating 1.03 (from 62 matches) K/R 0.75 ADR 77.8 from 104 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
level on level 10
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 58%
Rating spread from 62 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 26% very weak below 0.75 16%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average.
Multi-kills
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (65 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 43%
Opening duels won 50%−1 pp better than 37%

Clutch

Average
Last one alive
Clutch 1v1 won 29%−11 pp better than 10%
Clutch 1v2 won 14%−7 pp better than 9%
Clutch kills per match 1.9+0.3 better than 75%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 53%+2 pp better than 66%
AWP share of kills 15%+4 pp better than 72%
K/D 1.02−0.02 better than 42%
Pistol kills per match 3.0
Knife kills 9 in 104 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.9%−0.5 pp better than 33%
Rounds with 3K 4.0%−0.1 pp better than 45%
MVPs per match 2.3−0.1 better than 47%
4Ks and aces 18x 4K, 1 ace in 65 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 14%
Utility damage per round 1.7−2.4 better than 1%
Enemies flashed per round 0.11−0.19 better than 5%
Rounds with a death 73%+2 pp better than 29%

Progress

One value per month, dashed line is the Level 10 average
Whether ZXCSEMPAI_M1 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 90 matches from the last 3 months and 14 before.

Kills per round (K/R)

0.75
JulAugSepOct

Patterns

From the last 104 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.88 · Dust 2
  2. Most kills in a match: 32 · Anubis
  3. Longest win streak: 4 wins in a row · Ancient

Maps in detail

from the last 104 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
63% better than 87%
0.72 better than 37%
75.9 better than 23%
0.95 better than 21%
54% of 180 duels better than 64%
32% of 22 situations better than 30%
Anubis16
38% better than 9%
0.68 better than 19%
74.6 better than 16%
0.99-
49% of 68 duels better than 33%
25% of 8 situations better than 18%
Dust 216
56% better than 63%
0.84 better than 88%
87.3 better than 79%
1.15-
53% of 78 duels better than 60%
13% of 8 situations better than 3%
Nuke16
19% better than 1%
0.76 better than 56%
76.0 better than 26%
1.10-
44% of 72 duels better than 14%
13% of 15 situations better than 4%
Ancient15
60% better than 73%
0.76 better than 58%
77.7 better than 28%
1.05-
45% of 56 duels better than 17%
75% of 4 situations better than 99%

Compared with players on the same level who have at least 15 matches on the map.

How ZXCSEMPAI_M1 plays

Across 104 matches ZXCSEMPAI_M1 averages K/R 0.75 and ADR 77.8; the rating across the 62 rated matches is 1.03. Most room to improve: Utility damage per round at 1.7. That is better than only 1% of players on level 10. On average 16.4 kills per match, 53% of them headshots. The strongest map is Mirage with a 63% win rate in 41 matches. In 22 of 62 matches the rating was 1.10 or higher (35%), in 26 it was below 0.90. In 65 matches with detailed stats: 18 4Ks and 1 aces. Last 30 days: 2 matches, win rate 50%, ELO balance +30.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.