ZUZiTOOO
Name history of ZUZiTOOO
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does ZUZiTOOO play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).
Compared with 2,158 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average47% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Average59% headshots and so well above the average (50%).
Impact
AverageExactly 3 kills in 3.6% of rounds and so clearly below the average (4.1%).
Utility and deaths
Strength0.65 enemies flashed per round and so well above the average (0.29).
Progress
One value per month, dashed line is the level 10 · all ELO ranges averageAug to Oct 2026 compared with Mar to May 2026.
Kills per round (K/R)
Best month: July 2026 with 0.77. Last 3 months unchanged at 0.73. Right on the average (0.73).
Rating, 1.00 is an average match
Best month: October 2026 with 1.07.
Damage per round (ADR)
Best month: March 2026 with 85.0. Last 3 months: 79.2 (at the start 80.3). Just below the average (80.3).
Share of headshot kills
Best month: July 2026 with 63%. Last 3 months: 59% (at the start 57%). Well above the average (50%).
Matches won (win rate)
Best month: August 2026 with 55%. Last 3 months: 50% (at the start 42%). Just above the average (49%).
Best month: August 2026 with 2,389.
Rounds with first kill
Best month: September 2026 with 8%.
1v1 clutches won
Best month: September 2026 with 67%.
Patterns
From the last 179 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
ZUZiTOOO loses the most ELO on Ancient: −75 ELO, 44% win rate
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Ancient
- Highest rating in a match: 2.33 · Mirage
- Most kills in a match: 41 · Inferno
Maps in detail
from the last 179 matchesCompared with players on the same level who have at least 15 matches on the map.
How ZUZiTOOO plays
Across 179 matches ZUZiTOOO averages K/R 0.73 and ADR 79.6; the rating across the 128 rated matches is 1.02. Biggest strength: Headshot rate at 59%, better than 91% of level 10 · all ELO ranges players. Most room to improve: Opening duels won at 45%, better than only 7% of level 10 · all ELO ranges players. Averages 16.3 kills per match with 59% headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 43 of 128 matches the rating was 1.10 or higher (34%), in 49 it was below 0.90. In 110 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: October 2026 at 1.07. ZUZiTOOO loses the most ELO on Ancient (−75 ELO, win rate 44%). Things go best on Inferno (+51 ELO, win rate 45%). From match no. 5 of the day on, things go best: 59% win rate, −25 ELO. Improved over the last three months: Headshots +2 pp, Win rate +8 pp. Unchanged in recent months: K/R at 0.73, ADR at 79.2. Last 30 days: 30 matches, win rate 40%, net ELO −10.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.