ZUZiTOOO

XK
179 matches tracked 30 matches in 30 days
Last updated:

How does ZUZiTOOO play?

Rating 1.02 (from 128 matches) K/R 0.73 ADR 79.6 from 179 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 128 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 28% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · all ELO ranges average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

all ELO ranges

Compared with 2,158 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 45%−6 pp · Ø 51% better than 7%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 89%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (50%).

Headshot rate 59%+9 pp · Ø 50% better than 91%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 3.0
Knife kills 1 in 179 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.1%).

2K rounds 13.4%+0.1 pp · Ø 13.3% better than 46%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 27%
MVPs per match 2.2−0.1 · Ø 2.3 better than 35%
4Ks and aces 16x 4K, 1 ace in 110 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.65 enemies flashed per round and so well above the average (0.29).

Utility hit rate 39%+4 pp · Ø 35% better than 78%
Utility damage per round 5.6+1.5 · Ø 4.1 better than 82%
Enemies flashed per round 0.65+0.36 · Ø 0.29 better than 98%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
Headshots +2 pp, Win rate +8 pp
= Stayed the same
K/R at 0.73, ADR at 79.2
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.75
MarAprMayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months unchanged at 0.73. Right on the average (0.73).

Patterns

From the last 179 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −75 ELO
27 matches · 44% win rate
On Dust 2 −61 ELO
38 matches · 53% win rate
Between 0:00 and 6:00 −55 ELO, win rate 41%
On Wednesdays −81 ELO, win rate 29%

ZUZiTOOO loses the most ELO on Ancient: −75 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Highest rating in a match: 2.33 · Mirage
  3. Most kills in a match: 41 · Inferno

Maps in detail

from the last 179 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
41% better than 12%
0.75 better than 53%
83.9 better than 66%
1.08 better than 65%
43% of 150 duels better than 10%
38% of 32 situations right on the average
Dust 238
53% better than 53%
0.74 right on the average
77.3 better than 29%
0.98 better than 30%
46% of 79 duels better than 21%
53% of 19 situations better than 87%
Inferno29
45% better than 23%
0.77 better than 60%
81.9 better than 49%
1.09 better than 59%
55% of 60 duels better than 61%
62% of 13 situations better than 91%
Ancient27
44% better than 23%
0.72 better than 37%
78.4 better than 33%
0.96 better than 22%
53% of 59 duels better than 57%
45% of 11 situations better than 68%
Anubis23
43% better than 19%
0.69 better than 23%
77.1 better than 28%
1.00 better than 35%
45% of 76 duels better than 14%
40% of 5 situations better than 54%
Nuke10
70% -
0.74 -
77.8 -
1.08-
41% of 27 duels -
50% of 2 situations -
Cache5
60% -
0.55 -
65.3 -
0.80-
33% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ZUZiTOOO plays

Across 179 matches ZUZiTOOO averages K/R 0.73 and ADR 79.6; the rating across the 128 rated matches is 1.02. Biggest strength: Headshot rate at 59%, better than 91% of level 10 · all ELO ranges players. Most room to improve: Opening duels won at 45%, better than only 7% of level 10 · all ELO ranges players. Averages 16.3 kills per match with 59% headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 43 of 128 matches the rating was 1.10 or higher (34%), in 49 it was below 0.90. In 110 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: October 2026 at 1.07. ZUZiTOOO loses the most ELO on Ancient (−75 ELO, win rate 44%). Things go best on Inferno (+51 ELO, win rate 45%). From match no. 5 of the day on, things go best: 59% win rate, −25 ELO. Improved over the last three months: Headshots +2 pp, Win rate +8 pp. Unchanged in recent months: K/R at 0.73, ADR at 79.2. Last 30 days: 30 matches, win rate 40%, net ELO −10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.