ZOdd9

MX
82 matches tracked 40 matches in 30 days
Last updated:

How does ZOdd9 play?

Rating 0.88 K/R 0.64 ADR 74.8 from 82 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 82 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 7% good 1.10 to 1.29 11% normal 0.90 to 1.09 27% weak 0.75 to 0.89 23% very weak below 0.75 30%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average.
Entry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 51%+1 pp · Ø 50% better than 57%

Clutch

Average
Last one alive

61% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 61%+23 pp · Ø 38% better than 99%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 87%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Weakness
Where do the kills come from?

0.86 K/D and so clearly below the average (1.01).

Headshot rate 39%−8 pp · Ø 47% better than 10%
AWP share of kills 6%−4 pp · Ø 10% better than 38%
K/D 0.86−0.15 · Ø 1.01 better than 5%
Pistol kills per match 2.7
Knife kills 3 in 82 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 9.6% of rounds and so well below the average (13.2%).

2K rounds 9.6%−3.6 pp · Ø 13.2% better than 1%
3K rounds 2.6%−1.3 pp · Ø 3.9% better than 5%
MVPs per match 2.0−0.3 · Ø 2.3 better than 24%
4Ks and aces 6x 4K, 1 ace in 61 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 4.30.0 · Ø 4.3 right on the average
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 75%+3 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +6 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.15, ADR −7.0, Headshots −9 pp, ELO −194

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Last 3 months: 0.62 (at the start 0.71). Well below the average (0.73).

Patterns

From the last 82 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Anubis
  2. Most kills in a match: 43 · Mirage
  3. Highest rating in a match: 2.02 · Ancient

Maps in detail

from the last 82 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient21
57% better than 72%
0.69 better than 24%
80.3 better than 44%
0.94 better than 22%
52% of 127 duels better than 54%
67% of 6 situations better than 96%
Dust 219
53% better than 63%
0.65 better than 14%
73.7 better than 19%
0.90 better than 14%
57% of 107 duels better than 84%
63% of 8 situations better than 97%
Mirage19
37% better than 10%
0.65 better than 15%
72.5 better than 15%
0.90 better than 14%
45% of 120 duels better than 20%
53% of 15 situations better than 86%
Anubis15
67% better than 93%
0.56 better than 1%
70.0 better than 8%
0.76 better than 1%
43% of 93 duels better than 16%
0% of 1 situations better than 1%
Nuke6
50% -
0.65 -
80.3 -
0.84-
59% of 32 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ZOdd9 plays

Across 82 matches ZOdd9 averages K/R 0.64, ADR 74.8 and a rating of 0.88. Biggest strength: Clutch 1v1 won at 61%, better than 99% of level 8 players. Most room to improve: Rating at 0.88, better than only 5% of level 8 players. Averages 14.8 kills per match with 39% headshots. The strongest map is Anubis with a 67% win rate in 15 matches. In 16 of 82 matches the rating was 1.10 or higher (20%), in 44 it was below 0.90. In 61 matches with detailed stats: 6 4Ks and 1 ace. Improved over the last three months: Win rate +6 pp. Got weaker: K/R −0.09, Rating −0.15, ADR −7.0, Headshots −9 pp, ELO −194. Last 30 days: 40 matches, win rate 55%, net ELO −50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.