ZHOOM

Denmark
282 matches tracked 89 matches in 30 days
Last updated:

How does ZHOOM play?

Rating 1.03 K/R 0.75 ADR 82.2 from 282 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 282 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (205 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 53%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 83%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (51%).

Headshot rate 46%−5 pp · Ø 51% better than 23%
AWP share of kills 9%−2 pp · Ø 11% better than 49%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 3.0
Knife kills 14 in 282 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so clearly above the average (13.2%).

2K rounds 14.3%+1.1 pp · Ø 13.2% better than 67%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 58%
MVPs per match 2.5+0.2 · Ø 2.3 better than 66%
4Ks and aces 33x 4K, 1 ace in 205 matches

Utility and deaths

Average
Nades, flashes and deaths

49% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 49%+14 pp · Ø 35% better than 99%
Utility damage per round 7.6+3.5 · Ø 4.1 better than 98%
Enemies flashed per round 0.310.00 · Ø 0.31 right on the average
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.05, Rating +0.06, Win rate +7 pp
= Stayed the same
ADR at 83.2, Headshots at 46%, ELO at 2,593
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.76 (at the start 0.71). Just above the average (0.74).

Patterns

From the last 282 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −57 ELO
22 matches · 45% win rate
On Inferno −56 ELO
29 matches · 55% win rate
On Mondays −9 ELO, win rate 42%

ZHOOM loses the most ELO on Dust 2: −57 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.32 · Mirage
  2. Most kills in a match: 58 · Mirage
  3. Longest win streak: 10 wins in a row · Dust 2

Maps in detail

from the last 282 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage99
54% better than 57%
0.79 better than 68%
87.5 better than 77%
1.09 better than 66%
54% of 497 duels better than 64%
32% of 53 situations better than 31%
Nuke52
50% better than 33%
0.77 better than 59%
80.7 better than 45%
1.04 better than 48%
53% of 183 duels better than 54%
33% of 40 situations better than 40%
Inferno29
55% better than 44%
0.73 better than 35%
83.6 better than 48%
1.00 better than 23%
51% of 124 duels better than 29%
70% of 10 situations better than 99%
Ancient28
57% better than 67%
0.70 better than 26%
78.1 better than 31%
1.02 better than 43%
47% of 97 duels better than 23%
33% of 24 situations better than 38%
Anubis23
39% better than 9%
0.65 better than 9%
68.9 better than 3%
0.89 better than 6%
48% of 81 duels better than 24%
35% of 20 situations better than 42%
Cache22
41% -
0.79 -
90.4 -
1.08-
51% of 84 duels -
27% of 22 situations -
Dust 222
45% better than 24%
0.66 better than 12%
71.2 better than 7%
0.92 better than 10%
39% of 96 duels better than 3%
38% of 8 situations right on the average
Vertigo5
40% -
0.72 -
86.2 -
0.99-
50% of 24 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ZHOOM plays

Across 282 matches ZHOOM averages K/R 0.75, ADR 82.2 and a rating of 1.03. Biggest strength: Utility hit rate at 49%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 46%, better than only 23% of level 10 · 2,500-2,749 ELO players. Averages 16.5 kills per match with 46% headshots. The strongest map is Ancient with a 57% win rate in 28 matches. In 112 of 282 matches the rating was 1.10 or higher (40%), in 105 it was below 0.90. In 205 matches with detailed stats: 33 4Ks and 1 ace. Best month by rating: September 2026 at 1.08. ZHOOM loses the most ELO on Dust 2 (−57 ELO, win rate 45%). Things go best on Mirage (+354 ELO, win rate 54%). Match no. 4 of the day goes best: 69% win rate, +155 ELO. Improved over the last three months: K/R +0.05, Rating +0.06, Win rate +7 pp. Unchanged in recent months: ADR at 83.2, Headshots at 46%, ELO at 2,593. Last 30 days: 89 matches, win rate 52%, net ELO +176.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.