ZAHAQWERTY5

QA
122 matches tracked 22 matches in 30 days
Last updated:

How does ZAHAQWERTY5 play?

Rating 1.06 (from 82 matches) K/R 0.73 ADR 78.7 from 122 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 82 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 22% good 1.10 to 1.29 24% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 15%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 53%+3 pp · Ø 50% better than 63%

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 5%
Clutch 1v2 won 21%+1 pp · Ø 20% better than 48%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 87%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 1.11+0.11 · Ø 1.00 better than 73%
Pistol kills per match 3.0
Knife kills 1 in 122 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.0%).

2K rounds 14.1%+1.0 pp · Ø 13.1% better than 64%
3K rounds 3.4%−0.6 pp · Ø 4.0% better than 18%
MVPs per match 2.3+0.1 · Ø 2.2 better than 46%
4Ks and aces 9x 4K, 2 aces in 82 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 22%
Utility damage per round 5.1+1.0 · Ø 4.1 better than 75%
Enemies flashed per round 0.19−0.11 · Ø 0.30 better than 20%
Deaths per round 66%−6 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +6 pp, Win rate +15 pp
= Stayed the same
K/R at 0.73, ADR at 79.2
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.73 (at the start 0.74). Just above the average (0.72).

Patterns

From the last 122 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −20 ELO
35 matches · 51% win rate
On Anubis −5 ELO
27 matches · 52% win rate
Between 18:00 and 24:00 −13 ELO, win rate 51%
On Saturdays ±0 ELO, win rate 48%

ZAHAQWERTY5 loses the most ELO on Ancient: −20 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.62 · Anubis
  2. Most kills in a match: 41 · Nuke
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 122 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient35
51% better than 48%
0.72 better than 37%
77.9 better than 30%
1.05 better than 57%
49% of 73 duels better than 37%
25% of 12 situations better than 19%
Nuke29
69% better than 84%
0.79 better than 65%
85.1 better than 63%
1.11 better than 67%
61% of 111 duels better than 88%
33% of 15 situations better than 40%
Anubis27
52% better than 48%
0.67 better than 17%
72.5 better than 10%
1.00 better than 36%
46% of 63 duels better than 20%
20% of 10 situations better than 10%
Mirage11
55% -
0.74 -
79.5 -
1.21-
55% of 20 duels -
0% of 3 situations -
Dust 27
71% -
0.67 -
70.1 -
0.94-
40% of 20 duels -
20% of 5 situations -
Cache6
67% -
0.78 -
79.1 -
1.09-
59% of 22 duels -
50% of 4 situations -
Overpass5
60% -
0.90 -
90.3 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How ZAHAQWERTY5 plays

Across 122 matches ZAHAQWERTY5 averages K/R 0.73 and ADR 78.7; the rating across the 82 rated matches is 1.06. Biggest strength: Deaths per round at just 66% (lower is better), better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 27%, better than only 5% of level 10 · 2,250-2,499 ELO players. Averages 16.8 kills per match with 57% headshots. The strongest map is Nuke with a 69% win rate in 29 matches. In 38 of 82 matches the rating was 1.10 or higher (46%), in 24 it was below 0.90. In 82 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: August 2026 at 1.10. ZAHAQWERTY5 loses the most ELO on Ancient (−20 ELO, win rate 51%). Things go best on Nuke (+43 ELO, win rate 69%). Match no. 3 of the day goes best: 75% win rate, −25 ELO. Improved over the last three months: Headshots +6 pp, Win rate +15 pp. Unchanged in recent months: K/R at 0.73, ADR at 79.2. Last 30 days: 22 matches, win rate 64%, net ELO +63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.