Z3r0_x

FJ
On FACEIT since 2024 61 matches tracked 37 matches in 30 days
Last updated:

How does Z3r0_x play?

Rating 0.94 K/R 0.69 ADR 79.6 from 61 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 61 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 15% normal 0.90 to 1.09 16% weak 0.75 to 0.89 28% very weak below 0.75 28%
Player type
Goes in first and opens the round
More first kills per match than the level 2 average.
Entry
better than most on level 2 about average weaker than most
Level 2

Compared with 636 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so well above the average (9%).

Rounds with first kill 11%+2 pp · Ø 9% better than 76%
Opening duels won 50%+2 pp · Ø 48% better than 75%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 36%0 pp · Ø 36% right on the average
Clutch 1v2 won 13%−6 pp · Ø 19% better than 16%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 16%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so just above the average (41%).

Headshot rate 42%+1 pp · Ø 41% better than 66%
AWP share of kills 6%−4 pp · Ø 10% better than 34%
K/D 0.92+0.01 · Ø 0.91 better than 62%
Pistol kills per match 2.7
Knife kills 1 in 61 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly above the average (1.9).

2K rounds 11.8%−0.1 pp · Ø 11.9% better than 50%
3K rounds 3.4%−0.1 pp · Ø 3.5% better than 61%
MVPs per match 2.0+0.1 · Ø 1.9 better than 64%
4Ks and aces 8x 4K, 1 ace in 61 matches

Utility and deaths

Average
Nades, flashes and deaths

14% of nades dealing damage or blinding and so well below the average (32%).

Utility hit rate 14%−18 pp · Ø 32% better than 1%
Utility damage per round 1.3−2.0 · Ø 3.3 better than 9%
Enemies flashed per round 0.23+0.01 · Ø 0.22 better than 57%
Deaths per round 75%+1 pp · Ø 74% better than 44%

Progress

One value per month, dashed line is the level 2 average
Whether Z3r0_x is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 61 matches, all from the last 3 months.

Kills per round (K/R)

0.73
AugSepOct

Best month: October 2026 with 0.73.

Patterns

From the last 61 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −6 ELO
20 matches · 50% win rate
Between 0:00 and 6:00 −26 ELO, win rate 43%

Z3r0_x loses the most ELO on Dust 2: −6 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.69 · Inferno
  2. Most kills in a match: 30 · Anubis
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 220
50% better than 59%
0.60 better than 20%
71.1 better than 29%
0.85 better than 24%
45% of 77 duels better than 39%
10% of 10 situations better than 4%
Mirage17
47% right on the average
0.73 better than 82%
84.6 better than 92%
0.98 better than 76%
43% of 82 duels better than 32%
45% of 11 situations better than 76%
Anubis7
43% -
0.72 -
83.8 -
0.90-
59% of 51 duels -
25% of 4 situations -
Inferno7
43% -
0.63 -
65.9 -
0.90-
48% of 31 duels -
33% of 3 situations -
Ancient6
50% -
0.75 -
80.4 -
0.99-
68% of 25 duels -
50% of 6 situations -
Nuke3
67% -
0.87 -
104.3 -
1.15-
67% of 21 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Z3r0_x plays

Across 61 matches Z3r0_x averages K/R 0.69, ADR 79.6 and a rating of 0.94. Biggest strength: Rounds with first kill at 11%, better than 76% of level 2 players. Most room to improve: Utility hit rate at 14%, better than only 1% of level 2 players. Averages 15.2 kills per match with 42% headshots. The strongest map is Dust 2 with a 50% win rate in 20 matches. In 17 of 61 matches the rating was 1.10 or higher (28%), in 34 it was below 0.90. In 61 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: October 2026 at 0.96. Z3r0_x loses the most ELO on Dust 2 (−6 ELO, win rate 50%). Last 30 days: 37 matches, win rate 46%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 2): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.