Z1nkL_666

SJ
On FACEIT since 2025 360 matches tracked 221 matches in 30 days
ELO ▼ 278
2,825
30-day peak: 3,121
Rank EU ▼ 9,525 places
#15,489
SJ #5 in SJ
30 days · prev. #5,964 · best #5,964
Last updated:

How does Z1nkL_666 play?

Rating 1.07 K/R 0.78 ADR 83.9 from 360 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 360 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 17%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most
2,750-2,999 ELO

Compared with 10,561 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Average
Last one alive

22% of 1v2s won and so right on the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so just above the average (1.05).

Headshot rate 52%0 pp · Ø 52% right on the average
AWP share of kills 20%+9 pp · Ø 11% better than 84%
K/D 1.06+0.01 · Ø 1.05 better than 47%
Pistol kills per match 3.1
Knife kills 5 in 360 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.5%).

2K rounds 14.6%+1.1 pp · Ø 13.5% better than 70%
3K rounds 4.6%+0.3 pp · Ø 4.3% better than 64%
MVPs per match 2.5+0.1 · Ø 2.4 better than 62%
4Ks and aces 64x 4K, 7 aces in 360 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 3.2−0.8 · Ø 4.0 better than 26%
Enemies flashed per round 0.29−0.03 · Ø 0.32 better than 46%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether Z1nkL_666 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 360 matches, all from the last 3 months.

Kills per round (K/R)

0.80
AugSepOct

Best month: October 2026 with 0.80.

Patterns

From the last 360 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −153 ELO
83 matches · 49% win rate
On Ancient −120 ELO
63 matches · 46% win rate
Between 18:00 and 24:00 +23 ELO, win rate 41%
On Saturdays +60 ELO, win rate 37%

Z1nkL_666 loses the most ELO on Dust 2: −153 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.63 · Mirage
  3. Most kills in a match: 46 · Mirage

Maps in detail

from the last 360 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage145
53% right on the average
0.79 better than 66%
84.1 better than 61%
1.10 better than 65%
56% of 629 duels better than 72%
38% of 65 situations right on the average
Dust 283
49% better than 33%
0.76 better than 53%
84.6 better than 65%
1.04 better than 42%
53% of 435 duels better than 56%
36% of 44 situations better than 44%
Ancient63
46% better than 24%
0.73 better than 36%
81.1 better than 43%
0.99 better than 28%
53% of 218 duels better than 54%
41% of 44 situations better than 58%
Anubis49
49% better than 32%
0.80 better than 73%
84.2 better than 64%
1.11 better than 69%
52% of 232 duels right on the average
36% of 33 situations better than 44%
Inferno10
30% -
0.89 -
90.5 -
1.22-
57% of 51 duels -
63% of 8 situations -
Cache8
50% -
0.70 -
80.9 -
0.94-
54% of 48 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Z1nkL_666 plays

Across 360 matches Z1nkL_666 averages K/R 0.78, ADR 83.9 and a rating of 1.07. Most room to improve: Deaths per round at 73%, better than only 22% of level 10 · 2,750-2,999 ELO players. Averages 17.2 kills per match with 52% headshots. The strongest map is Mirage with a 53% win rate in 145 matches. In 160 of 360 matches the rating was 1.10 or higher (44%), in 119 it was below 0.90. In 360 matches with detailed stats: 64 4Ks and 7 aces. Best month by rating: October 2026 at 1.11. Z1nkL_666 loses the most ELO on Dust 2 (−153 ELO, win rate 49%). Things go best on Anubis (+63 ELO, win rate 49%). Last 30 days: 221 matches, win rate 47%, net ELO −242.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.