Yweeee

USA
On FACEIT since 2020 173 matches tracked 44 matches in 30 days
Last updated:

How does Yweeee play?

Rating 1.01 (from 84 matches) K/R 0.80 ADR 91.6 from 173 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
level on level 9
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 62%
Rating spread from 84 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 10% good 1.10 to 1.29 27% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. More damage per round than the level 9 average.
EntryDamage
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+3 pp better than 86%
Opening duels won 52%+2 pp better than 63%

Clutch

Average
Last one alive
Clutch 1v1 won 32%−7 pp better than 20%
Clutch 1v2 won 26%+5 pp better than 80%
Clutch kills per match 1.0−0.6 better than 4%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%−3 pp better than 30%
AWP share of kills 7%−4 pp better than 41%
K/D 1.06+0.06 better than 68%
Pistol kills per match 3.1
Knife kills 1 in 173 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.9%+0.8 pp better than 66%
Rounds with 3K 4.1%+0.2 pp better than 56%
MVPs per match 2.6+0.3 better than 84%
4Ks and aces 13x 4K, 1 ace in 84 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 42%+7 pp better than 90%
Utility damage per round 6.4+2.1 better than 91%
Enemies flashed per round 0.22−0.06 better than 35%
Rounds with a death 75%+3 pp better than 17%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Headshots +2 pp
= Stayed the same
Win rate at 54%
▼ Got worse
K/R −0.06, ADR −6.8, ELO −78

Aug to Oct 2026 compared with Dec 2025 to Feb 2026.

Kills per round (K/R)

0.70
DecJanFebMarAprMayJunJulAugSepOct

Best month: December 2025 with 1.00. Last 3 months: 0.76 (at the start 0.82).

Patterns

From the last 173 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

From match 5 of the day −32 ELO
42 matches · 45% wins
In match 3 of the day +3 ELO
24 matches · 42% wins
Between 18:00 and 24:00 +66 ELO, win rate 49%
On Tuesdays −36 ELO, win rate 41%

Yweeee loses the most ELO from match 5 of the day: −32 ELO, 45% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Dust 2
  2. Highest rating in a match: 2.34 · Ancient
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 173 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
48% better than 42%
0.83 better than 90%
93.8 better than 95%
0.97 better than 34%
50% of 171 duels better than 47%
32% of 22 situations better than 33%
Dust 242
60% better than 82%
0.85 better than 93%
96.1 better than 97%
1.14 better than 85%
56% of 155 duels better than 80%
30% of 10 situations better than 29%
Anubis25
56% better than 68%
0.71 better than 39%
86.1 better than 80%
1.05-
52% of 109 duels better than 60%
50% of 4 situations better than 79%
Ancient17
53% better than 58%
0.74 level
86.9 better than 81%
1.13-
53% of 49 duels better than 66%
50% of 2 situations better than 78%
Cache12
75% -
0.75 -
89.5 -
0.91-
54% of 72 duels -
25% of 4 situations -
Inferno12
58% -
0.72 -
82.2 -
0.72-
53% of 55 duels -
0% of 1 situations -
Nuke10
40% -
0.81 -
94.2 -
0.86-
54% of 48 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Yweeee plays

Across 173 matches Yweeee averages K/R 0.80 and ADR 91.6; the rating across the 84 rated matches is 1.01. Biggest strength: Damage per round (ADR) at 91.6. That is better than 96% of players on level 9. Most room to improve: Rounds with a death at 75%. That is better than only 17% of players on level 9. On average 17.6 kills per match, 45% of them headshots. The strongest map is Cache with a 75% win rate in 12 matches. In 35 of 84 matches the rating was 1.10 or higher (42%), in 32 it was below 0.90. In 84 matches with detailed stats: 13 4Ks and 1 aces. Best month by rating: August 2026 at 1.16. Yweeee loses the most ELO from match 5 of the day (−32 ELO, win rate 45%). Things go best in match 1 of the day (+171 ELO, win rate 64%). Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.06, ADR −6.8, ELO −78. Unchanged in recent months: Win rate at 54%. Last 30 days: 44 matches, win rate 52%, ELO balance −30.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.